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I Reverse-Engineered a Horror Game's Logic to Build an Open Source Ending Calculator (Astro + Tailwind)

I Reverse-Engineered a Horror Game's Logic to Build an Open Source Ending Calculator (Astro + Tailwind)

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2 min read
How Curves Changed the Way I Think About Modeling

How Curves Changed the Way I Think About Modeling

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2 min read
Why My Landscape Textures Looked Repetitive in Unreal Engine

Why My Landscape Textures Looked Repetitive in Unreal Engine

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2 min read
From Greedy to Smart: Optimizing the Block Blast Solver's Scoring Engine

From Greedy to Smart: Optimizing the Block Blast Solver's Scoring Engine

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4 min read
Code Wave Build Log

Code Wave Build Log

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6 min read
Hitori

Hitori

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2 min read
Scoping and Lerp

Scoping and Lerp

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3 min read
Getting Started with 2D Games Using Pyxel (Part 15): Tunnel Dodge Game 2 (Sample)

Getting Started with 2D Games Using Pyxel (Part 15): Tunnel Dodge Game 2 (Sample)

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3 min read
Daily Challenge #9 : The "Steady Hand" Maze 🖱️

Daily Challenge #9 : The "Steady Hand" Maze 🖱️

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1 min read
I turned cookie consent dark patterns into games

I turned cookie consent dark patterns into games

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1 min read
Game Dev Digest — Issue #319 - 2D Guides, Game Ideas/Concepts, Optimizing, and more

Game Dev Digest — Issue #319 - 2D Guides, Game Ideas/Concepts, Optimizing, and more

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9 min read
Getting Started with 2D Games Using Pyxel (Part 14): Tunnel Dodge Game 1 (Sample)

Getting Started with 2D Games Using Pyxel (Part 14): Tunnel Dodge Game 1 (Sample)

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3 min read
Building a Slitherlink Puzzle Engine in Rust + WebAssembly

Building a Slitherlink Puzzle Engine in Rust + WebAssembly

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3 min read
Daily Challenge #8 : The "CSS Scavenger Hunt" 🕵️‍♂️

Daily Challenge #8 : The "CSS Scavenger Hunt" 🕵️‍♂️

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1 min read
Bringing Neovim Closer to Rider: Auto-Generation & Tree Enhancements (Weekly Update)

Bringing Neovim Closer to Rider: Auto-Generation & Tree Enhancements (Weekly Update)

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2 min read
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