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I'm writing my own game engine. Not to make games in it, as it turns out.

I'm writing my own game engine. Not to make games in it, as it turns out.

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5 min read
Building a GTA 6 JSON API for entities and current status

Building a GTA 6 JSON API for entities and current status

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1 min read
What AdMob Unity mediation adapter status means

What AdMob Unity mediation adapter status means

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5 min read
Unity IL2CPP vs Mono on Android, measured

Unity IL2CPP vs Mono on Android, measured

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4 min read
Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

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12 min read
Why Elm, and How I'm Learning It in the Age of AI Agents

Why Elm, and How I'm Learning It in the Age of AI Agents

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2 min read
How to give a coding agent a complete 2D game-art pipeline over MCP

How to give a coding agent a complete 2D game-art pipeline over MCP

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4 min read
Generating six hundred pages from game data without making slop

Generating six hundred pages from game data without making slop

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4 min read
Build your first theme and course in the Theme Workshop

Build your first theme and course in the Theme Workshop

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2 min read
I rewrite the game while it is still running

I rewrite the game while it is still running

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5 min read
Tripo AI review: I ran the free tier through a Unity asset pipeline and here's what survived

Tripo AI review: I ran the free tier through a Unity asset pipeline and here's what survived

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7 min read
Gradle build failed is not the error

Gradle build failed is not the error

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8 min read
A Storm Didn't Decide This Battle — A Sergeant Did

A Storm Didn't Decide This Battle — A Sergeant Did

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3 min read
Authoring particle VFX for Three.js — and the delta-time bug everyone hits

Authoring particle VFX for Three.js — and the delta-time bug everyone hits

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3 min read
Godot 4 'signal already connected' — why it happens and how to fix it

Godot 4 'signal already connected' — why it happens and how to fix it

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3 min read
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