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Procedural Generation on Mobile: Balancing Complexity and Performance
Ocean View Games
Ocean View Games
Ocean View Games
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Feb 24
Procedural Generation on Mobile: Balancing Complexity and Performance
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unity3d
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programming
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5 min read
Designing Game Economies: Why Spreadsheets Eventually Break
Sam Novak
Sam Novak
Sam Novak
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Mar 26
Designing Game Economies: Why Spreadsheets Eventually Break
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design
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systemdesign
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tooling
4
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3 min read
Is Your Game Ready to Port? A Technical Feasibility Guide
Ocean View Games
Ocean View Games
Ocean View Games
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Mar 26
Is Your Game Ready to Port? A Technical Feasibility Guide
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gamedev
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unity3d
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programming
2
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8 min read
🎮Voltei num projeto de 2017 e finalizei um jogo completo em 3 dias (offline + online)
Carlos Henrique Garcia Soares
Carlos Henrique Garcia Soares
Carlos Henrique Garcia Soares
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Mar 25
🎮Voltei num projeto de 2017 e finalizei um jogo completo em 3 dias (offline + online)
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showdev
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gamedev
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javascript
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php
3
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4 min read
🎮Como Usei IA para Criar um Jogo para Minhas Filhas em um Domingo Chuvoso
Carlos Henrique Garcia Soares
Carlos Henrique Garcia Soares
Carlos Henrique Garcia Soares
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Mar 25
🎮Como Usei IA para Criar um Jogo para Minhas Filhas em um Domingo Chuvoso
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showdev
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ai
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learning
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9 min read
Gapster is going out of beta soon
greathound67
greathound67
greathound67
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Mar 25
Gapster is going out of beta soon
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1 min read
Exploring a Command-Line Hangman Implementation in Node.js
💻 Arpad Kish 💻
💻 Arpad Kish 💻
💻 Arpad Kish 💻
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Feb 19
Exploring a Command-Line Hangman Implementation in Node.js
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node
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3 min read
aibou: an open protocol for AI companions in games
wharfe
wharfe
wharfe
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Mar 14
aibou: an open protocol for AI companions in games
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3 min read
I Built a Typing Game to Help People Discover Open Source
Setasena Randata
Setasena Randata
Setasena Randata
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Feb 18
I Built a Typing Game to Help People Discover Open Source
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2 min read
I Forgot One Step and Nothing Worked
Dinesh
Dinesh
Dinesh
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Feb 19
I Forgot One Step and Nothing Worked
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unrealengine
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2 min read
AlifePlus: Reactive Architecture on STALKER's A-Life
kale vara
kale vara
kale vara
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Mar 25
AlifePlus: Reactive Architecture on STALKER's A-Life
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architecture
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lua
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eventdriven
10
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3 min read
Debug Real Production Incidents in Your Browser Before They Happen to You
Steven Leggett
Steven Leggett
Steven Leggett
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Mar 24
Debug Real Production Incidents in Your Browser Before They Happen to You
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webdev
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8 min read
I Took a 2012 Mozilla Demo and Turned It Into a Production MMO With AI
George Larson
George Larson
George Larson
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Mar 24
I Took a 2012 Mozilla Demo and Turned It Into a Production MMO With AI
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ai
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6 min read
My Multiplayer Identity Logic Was Wrong at First
Dinesh
Dinesh
Dinesh
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Feb 18
My Multiplayer Identity Logic Was Wrong at First
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2 min read
I decided to try gamedev in C++. My experience was toxic!
EmberNoGlow
EmberNoGlow
EmberNoGlow
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Mar 22
I decided to try gamedev in C++. My experience was toxic!
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discuss
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cpp
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12
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4 min read
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