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The tap was on time: input buffering in a one-button minigame

The tap was on time: input buffering in a one-button minigame

Comments 1
4 min read
Building a useful co-op game guide: state, puzzles, and player context

Building a useful co-op game guide: state, puzzles, and player context

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2 min read
A pure, seeded game engine gives you multiplayer almost for free

A pure, seeded game engine gives you multiplayer almost for free

Comments 2
2 min read
How to implement networked multiplayer games in Python using an open-source framework

How to implement networked multiplayer games in Python using an open-source framework

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4 min read
I built a browser-based multiplayer fantasy game with realtime chat, AI parties, tank duels, tower-smashing monsters, and island strategy

I built a browser-based multiplayer fantasy game with realtime chat, AI parties, tank duels, tower-smashing monsters, and island strategy

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Comments 1
1 min read
No build step, no bundler: 11 things that broke shipping Three.js into an iframe

No build step, no bundler: 11 things that broke shipping Three.js into an iframe

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10 min read
Training a reinforcement-learning agent to play Baloot (and shipping it to Android)

Training a reinforcement-learning agent to play Baloot (and shipping it to Android)

Comments 1
2 min read
Why the in-game market is eight rooms instead of one shop list

Why the in-game market is eight rooms instead of one shop list

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4 min read
Deploy a FiveM Server With Claude AI (Linux + Windows, Under 15 Min)

Deploy a FiveM Server With Claude AI (Linux + Windows, Under 15 Min)

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2 min read
Designing Clean Roblox GUIs: Grid, Contrast, and the 3-Click Rule

Designing Clean Roblox GUIs: Grid, Contrast, and the 3-Click Rule

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2 min read
An Aspiring Game Dev Makes a Web Game

An Aspiring Game Dev Makes a Web Game

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Comments 2
4 min read
BeeTime — Documentazione Tecnica (BeeEngine)

BeeTime — Documentazione Tecnica (BeeEngine)

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3 min read
BeeLadybug — Debug Visivo e Monitoraggio per BeeEngine

BeeLadybug — Debug Visivo e Monitoraggio per BeeEngine

Comments 1
3 min read
Rating Logic Puzzles by the Deductions They Require

Rating Logic Puzzles by the Deductions They Require

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6 min read
Designing a Better Random Pokémon Generator Around Discovery and Replayability

Designing a Better Random Pokémon Generator Around Discovery and Replayability

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6 min read
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