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How I Built a Performant Logic Puzzle Game with Next.js and a Web Worker

How I Built a Performant Logic Puzzle Game with Next.js and a Web Worker

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2 min read
The Case of the Murdered Memories, or Why Your Game Design Became a Crime Scene

The Case of the Murdered Memories, or Why Your Game Design Became a Crime Scene

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39 min read
Title: Bridging the "Last Mile" for LSP: The Story of My Custom blink.cmp Source for Neovim + Unreal Engine

Title: Bridging the "Last Mile" for LSP: The Story of My Custom blink.cmp Source for Neovim + Unreal Engine

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3 min read
Microservices: Is It Worth the Trouble?

Microservices: Is It Worth the Trouble?

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4 min read
How Game Physics Shape Player Engagement in Casual Mobile Games

How Game Physics Shape Player Engagement in Casual Mobile Games

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4 min read
PixiJS: Implementing Core Gaming Concepts

PixiJS: Implementing Core Gaming Concepts

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8 min read
How Player Habits Shape Games Today

How Player Habits Shape Games Today

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5 min read
Dev Log 22 - Importer Overhaul

Dev Log 22 - Importer Overhaul

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3 min read
A so a Sauglump! - Game Prototypes

A so a Sauglump! - Game Prototypes

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1 min read
We’ve made a game, General!

We’ve made a game, General!

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4 min read
You’re Already a Narrative Designer (Even If You Don’t Feel Like One)

You’re Already a Narrative Designer (Even If You Don’t Feel Like One)

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3 min read
The Transparency Paradox: I Open-Sourced My Web3 Game's Contracts, But Kept The Backend Secret. Here's Why.

The Transparency Paradox: I Open-Sourced My Web3 Game's Contracts, But Kept The Backend Secret. Here's Why.

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5 min read
🎮 Getting Started with TCJSgame v3

🎮 Getting Started with TCJSgame v3

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2 min read
My First Graphics Post: From DX11 to Vulkan (aka “Why I Ditched Training Wheels”)

My First Graphics Post: From DX11 to Vulkan (aka “Why I Ditched Training Wheels”)

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2 min read
Engineering "The" Loop

Engineering "The" Loop

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6 min read
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