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Building a Free Browser-Based PBR Texture Generator (No Plugins, No Uploads)

Building a Free Browser-Based PBR Texture Generator (No Plugins, No Uploads)

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2 min read
I Built a Cyberpunk Color Memory Game — Here's How It Works

I Built a Cyberpunk Color Memory Game — Here's How It Works

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3 min read
Why I Built a High-Performance 2D/2.5D Engine in TypeScript (and Why I Ditched OOP)

Why I Built a High-Performance 2D/2.5D Engine in TypeScript (and Why I Ditched OOP)

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2 min read
Building Snake in React — Canvas RAF Loop, Mutable Refs to Avoid Stale Closures, and Wall Wrap

Building Snake in React — Canvas RAF Loop, Mutable Refs to Avoid Stale Closures, and Wall Wrap

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4 min read
Building a Zero-Friction Browser Game: The Tech Behind Echorunner

Building a Zero-Friction Browser Game: The Tech Behind Echorunner

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4 min read
Folder Color: A Lightweight Unity Editor Tool to Color-Code Project Folders

Folder Color: A Lightweight Unity Editor Tool to Color-Code Project Folders

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1 min read
Is MCP a security concern for game developers?

Is MCP a security concern for game developers?

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6 min read
Open World Zone Product Direction and First Version

Open World Zone Product Direction and First Version

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8 min read
How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

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4 min read
Mobile Game Porting Guide: PC to Mobile in Unity

Mobile Game Porting Guide: PC to Mobile in Unity

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12 min read
How We Built a Gaming Portal with 8,000+ Games Using Next.js and 38-Language Translation

How We Built a Gaming Portal with 8,000+ Games Using Next.js and 38-Language Translation

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2 min read
I built a python library to make ranged integers

I built a python library to make ranged integers

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3 min read
How Do We Know If a Game Is Balanced?

How Do We Know If a Game Is Balanced?

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3 min read
El vibe coding funciona para apps web. En motores de juegos, se rompe.

El vibe coding funciona para apps web. En motores de juegos, se rompe.

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4 min read
Warum Godot 2026 die beste Engine fĂĽr KI-gestĂĽtzte Spieleentwicklung ist

Warum Godot 2026 die beste Engine fĂĽr KI-gestĂĽtzte Spieleentwicklung ist

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3 min read
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