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TIEFGANG: A Co-op Roguelite FPS in Drowned Ruins, Made With Godot 4

TIEFGANG: A Co-op Roguelite FPS in Drowned Ruins, Made With Godot 4

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2 min read
I built a free Tarkov-like shooter in Godot 4 – and the whole city is destructible

I built a free Tarkov-like shooter in Godot 4 – and the whole city is destructible

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3 min read
Unity 6.3 Memory Management: When to Use GC, Destroy, and Dispose

Unity 6.3 Memory Management: When to Use GC, Destroy, and Dispose

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21 min read
itch.io says new sellers are indexed in "a few business days". Ours took 25 — and we found out eight days after that

itch.io says new sellers are indexed in "a few business days". Ours took 25 — and we found out eight days after that

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4 min read
7 Free Game Makers That Run in a Browser Tab (Even on a School Chromebook)

7 Free Game Makers That Run in a Browser Tab (Even on a School Chromebook)

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6 min read
Shining in the Darkness: The 16-Bit Dungeon Crawler That Started Sega's Shining Saga

Shining in the Darkness: The 16-Bit Dungeon Crawler That Started Sega's Shining Saga

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6 min read
My game had 8 visitors and 0 players. One number was secretly three.

My game had 8 visitors and 0 players. One number was secretly three.

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3 min read
How to save game settings (volume, fullscreen, keybinds) in Godot 4 with ConfigFile

How to save game settings (volume, fullscreen, keybinds) in Godot 4 with ConfigFile

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4 min read
Monthly Game Reports — Merge One PDF or ZIP Separate Files

Monthly Game Reports — Merge One PDF or ZIP Separate Files

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6 min read
A Safer Way to Hand Off Game Studio Tasks Between Engineers and Artists

A Safer Way to Hand Off Game Studio Tasks Between Engineers and Artists

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6 min read
What an AI app builder did and didn't do for our real-time multiplayer game with Lightning payouts

What an AI app builder did and didn't do for our real-time multiplayer game with Lightning payouts

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2 min read
Valve's public achievement endpoint is an underrated analytics feed

Valve's public achievement endpoint is an underrated analytics feed

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2 min read
The Last Expedition

The Last Expedition

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1 min read
A Near Miss Is a Design Decision, Not Just a Collision Check

A Near Miss Is a Design Decision, Not Just a Collision Check

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4 min read
How I fit a bubble shooter into 3,810 bytes of C64 assembly

How I fit a bubble shooter into 3,810 bytes of C64 assembly

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5 min read
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