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What I Learned Building My Own Game Engine from Scratch (in C++ & DirectX 12)

What I Learned Building My Own Game Engine from Scratch (in C++ & DirectX 12)

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6 min read
I Delivered Real Game Dev Infrastructure Solo — Ubisoft’s Partner Program Said “Not Good Enough”

I Delivered Real Game Dev Infrastructure Solo — Ubisoft’s Partner Program Said “Not Good Enough”

Comments 3
6 min read
How I created the fastest JavaScript Physics Engine.

How I created the fastest JavaScript Physics Engine.

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2 min read
🎮 From Pixels to Play: Why Your First Game Should Be a Potato With Legs (And How to Actually Finish It)

🎮 From Pixels to Play: Why Your First Game Should Be a Potato With Legs (And How to Actually Finish It)

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2 min read
Building a Genre‑Driven Browser Game Portal: Lessons from GameFieldSummit

Building a Genre‑Driven Browser Game Portal: Lessons from GameFieldSummit

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4 min read
Weekly Dev Log #2: Sound, Effects & Debugging Adventures — Junior Programmer Pathway

Weekly Dev Log #2: Sound, Effects & Debugging Adventures — Junior Programmer Pathway

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2 min read
Implementing the Wooden Fish Knocking Mini Game on HarmonyOS

Implementing the Wooden Fish Knocking Mini Game on HarmonyOS

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5 min read
Implementing the 2048 Puzzle Game on HarmonyOS Next

Implementing the 2048 Puzzle Game on HarmonyOS Next

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6 min read
[GameDev] Unity3D, C# and String Security (PT-BR)

[GameDev] Unity3D, C# and String Security (PT-BR)

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16 min read
Building a Retro Console from Scratch (Part 2): Game Engine Foundations and Hardware Wrestling

Building a Retro Console from Scratch (Part 2): Game Engine Foundations and Hardware Wrestling

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4 min read
The js13kGames 2025 countdown is on!

The js13kGames 2025 countdown is on!

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1 min read
GameFi on Blockchain is heating up

GameFi on Blockchain is heating up

Comments 13
1 min read
Implementing a Realistic 3D Air Hockey Table with Three.js and React

Implementing a Realistic 3D Air Hockey Table with Three.js and React

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1 min read
Beyond Static Worlds: AI, PCG, and the Evolution of Game Engines

Beyond Static Worlds: AI, PCG, and the Evolution of Game Engines

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9 min read
Multicore - Open-Source Multiplayer Game Preservation

Multicore - Open-Source Multiplayer Game Preservation

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2 min read
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