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Migrating from gl-transitions to @vysmo/transitions: the diff that matters

Migrating from gl-transitions to @vysmo/transitions: the diff that matters

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7 min read
Unity WebGL Safari Hang: The First-Draw Shader Stall

Unity WebGL Safari Hang: The First-Draw Shader Stall

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8 min read
Building a Browser-Based RPG Map Editor with Rust, WebAssembly, WebGL2, and React

Building a Browser-Based RPG Map Editor with Rust, WebAssembly, WebGL2, and React

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5 min read
A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

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6 min read
I just open-sourced 13 MIT libraries for web visual effects

I just open-sourced 13 MIT libraries for web visual effects

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2 min read
Procedurally generating marble dice textures with simplex noise

Procedurally generating marble dice textures with simplex noise

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5 min read
Fractals and Non-Euclidean Geometry in the Browser

Fractals and Non-Euclidean Geometry in the Browser

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3 min read
Building a Browser MMD Studio with Three.js

Building a Browser MMD Studio with Three.js

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2 min read
Why your React Three Fiber gallery drops to 5 FPS and how to fix it

Why your React Three Fiber gallery drops to 5 FPS and how to fix it

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4 min read
Free 3D Asset Sites I’d Actually Use in a WebGL Project

Free 3D Asset Sites I’d Actually Use in a WebGL Project

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2 min read
Scroll as a timeline: a 3-billion-year diamond story in WebGL (GSAP + Lenis)

Scroll as a timeline: a 3-billion-year diamond story in WebGL (GSAP + Lenis)

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2 min read
How I Built a 3D Interactive Portfolio with React, Three.js, and Cloudflare Workers

How I Built a 3D Interactive Portfolio with React, Three.js, and Cloudflare Workers

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2 min read
How we built a diamond's 3-billion-year journey in WebGL (Three.js + GSAP)

How we built a diamond's 3-billion-year journey in WebGL (Three.js + GSAP)

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3 min read
Every Medium Publication That Accepts 3D Content (2026 Map)

Every Medium Publication That Accepts 3D Content (2026 Map)

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2 min read
I Put the Same Mandelbrot Kernel on the CPU and the GPU — and Watched float32 Crack

I Put the Same Mandelbrot Kernel on the CPU and the GPU — and Watched float32 Crack

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6 min read
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