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# devlog

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Weekly Update 0x01

Weekly Update 0x01

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1 min read
Devlog: STIM (Simple Tiny Interactive fiction Maker)

Devlog: STIM (Simple Tiny Interactive fiction Maker)

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At Campus Movie Fest ... Making a game

At Campus Movie Fest ... Making a game

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Torus , Replit, and GDevelop

Torus , Replit, and GDevelop

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1 min read
Link's House

Link's House

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1 min read
tsearch first public version

tsearch first public version

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4 min read
A crazy idea and a proof of concept

A crazy idea and a proof of concept

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3 min read
The Indie Game Legend 3D now in early access!

The Indie Game Legend 3D now in early access!

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1 min read
TIGL3D DevLog 17+18: FOUR final game areas

TIGL3D DevLog 17+18: FOUR final game areas

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TIGL3D DevLog 13+14: Dialogue system and more scope creep

TIGL3D DevLog 13+14: Dialogue system and more scope creep

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TIGL3D DevLog 15+16: Containers, energy balls, releasing alpha

TIGL3D DevLog 15+16: Containers, energy balls, releasing alpha

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TIGL3D DevLog 11+12: Two new areas, teaser trailer, the announcement

TIGL3D DevLog 11+12: Two new areas, teaser trailer, the announcement

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TIGL3D DevLog 9+10: GDC party, new boss, lots more

TIGL3D DevLog 9+10: GDC party, new boss, lots more

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TIGL3D DevLog 5+6: Two whole new areas

TIGL3D DevLog 5+6: Two whole new areas

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TIGL3D DevLog 7+8: Polish and iteration for GDC party

TIGL3D DevLog 7+8: Polish and iteration for GDC party

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TIGL3D DevLog 1+2: Humble beginnings

TIGL3D DevLog 1+2: Humble beginnings

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TIGL3D DevLog 3+4: Game save outrage and playtesting

TIGL3D DevLog 3+4: Game save outrage and playtesting

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First commercial game reaching early access in a week!

First commercial game reaching early access in a week!

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Working references with drag and drop

Working references with drag and drop

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3 min read
Working Inspector component

Working Inspector component

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2 min read
Hitting a wall with bridgesupport, using Upwork for help

Hitting a wall with bridgesupport, using Upwork for help

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Mostly working dynamic panels in Go

Mostly working dynamic panels in Go

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Porting a React component kit to Go

Porting a React component kit to Go

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Parsing bridgesupport schema files

Parsing bridgesupport schema files

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Component hierarchy data model and inspector UI

Component hierarchy data model and inspector UI

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Go to Objective-C bridge works!

Go to Objective-C bridge works!

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Keeping TreeView state with component in Go

Keeping TreeView state with component in Go

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Start of an Objective-C bridge in Go

Start of an Objective-C bridge in Go

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3 min read
Ported recent prototype to UI framework

Ported recent prototype to UI framework

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Prototyped tree view and property inspector UI

Prototyped tree view and property inspector UI

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2 min read
Re-adding Vecty support to vtemplates

Re-adding Vecty support to vtemplates

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Starting to feel like a proper UI framework

Starting to feel like a proper UI framework

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2 min read
Template framework for rendering HTML or Vecty components

Template framework for rendering HTML or Vecty components

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2 min read
Vecty with Vue.js style templating

Vecty with Vue.js style templating

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A higher-level Go reflection package

A higher-level Go reflection package

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Vue-like framework in Go+wasm

Vue-like framework in Go+wasm

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Getting qmux to use browser and Node WebSocket

Getting qmux to use browser and Node WebSocket

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TCP driver for qmux, then explored Scripting Bridge schemas and libobjc

TCP driver for qmux, then explored Scripting Bridge schemas and libobjc

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2 min read
OBS client in Go, and JXA apps with Dock extras

OBS client in Go, and JXA apps with Dock extras

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3 min read
Loading multiple models

Loading multiple models

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2 min read
Make a Level Selector and Scene Transitions in Unity (Indie Game Devlog)

Make a Level Selector and Scene Transitions in Unity (Indie Game Devlog)

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1 min read
Playing with Canvas and ES6 Classes

Playing with Canvas and ES6 Classes

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7 min read
Cel (toon) shading

Cel (toon) shading

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3 min read
Automatic Level Generator for my Game (RocketJump)

Automatic Level Generator for my Game (RocketJump)

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Visiting Radio Liberty

Visiting Radio Liberty

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Rendering the first scene

Rendering the first scene

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Phaser: Moving to TypeScript

Phaser: Moving to TypeScript

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3 min read
Radio Liberty: Setting the mood

Radio Liberty: Setting the mood

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Trying out CodeSandbox Integration

Trying out CodeSandbox Integration

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Devlog Dec 21 2019 - A Tiny Adventure

Devlog Dec 21 2019 - A Tiny Adventure

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The Writing Phoenix

The Writing Phoenix

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Getting ready for Sveltevember

Getting ready for Sveltevember

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Sveltevember Day 1 : setup and deploy

Sveltevember Day 1 : setup and deploy

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2 min read
Happy Halloween!

Happy Halloween!

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66 Days - Day 1

66 Days - Day 1

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Devlog #3: Planning

Devlog #3: Planning

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Devlog #2: Firebase/Google Login

Devlog #2: Firebase/Google Login

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Devlog #1: Setting Up

Devlog #1: Setting Up

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Today I went back to some of the basics with Node and Express

Today I went back to some of the basics with Node and Express

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Important style modifications and added tags to articles

Important style modifications and added tags to articles

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