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DevLog, Feb 15 2020

DevLog, Feb 15 2020

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Comments 1
13 min read
Devlog #02 - Fixing bugs from pass days and adding Particle System Day 3~4

Devlog #02 - Fixing bugs from pass days and adding Particle System Day 3~4

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2 min read
Pixel art and the art of doing nothing

Pixel art and the art of doing nothing

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3 min read
Codename: Radio Liberty

Codename: Radio Liberty

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2 min read
Moving stuff in Phaser

Moving stuff in Phaser

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4 min read
Devlog #01 - My first game jam winter 2020 Day 2

Devlog #01 - My first game jam winter 2020 Day 2

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Comments 2
3 min read
CodeSim - A Game controlled by Code - DevLog - Part 2

CodeSim - A Game controlled by Code - DevLog - Part 2

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3 min read
Project Saga: Writing a Web Game Storytelling Tool

Project Saga: Writing a Web Game Storytelling Tool

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3 min read
CodeSim - A Game controlled by Code - DevLog - Part 1

CodeSim - A Game controlled by Code - DevLog - Part 1

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4 min read
Learning Pico-8 & Lua, first run

Learning Pico-8 & Lua, first run

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6 min read
Weekly Update 0x01

Weekly Update 0x01

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1 min read
Devlog: STIM (Simple Tiny Interactive fiction Maker)

Devlog: STIM (Simple Tiny Interactive fiction Maker)

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1 min read
At Campus Movie Fest ... Making a game

At Campus Movie Fest ... Making a game

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1 min read
Torus , Replit, and GDevelop

Torus , Replit, and GDevelop

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1 min read
Link's House

Link's House

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1 min read
tsearch first public version

tsearch first public version

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4 min read
A crazy idea and a proof of concept

A crazy idea and a proof of concept

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3 min read
TIGL3D DevLog 13+14: Dialogue system and more scope creep

TIGL3D DevLog 13+14: Dialogue system and more scope creep

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1 min read
The Indie Game Legend 3D now in early access!

The Indie Game Legend 3D now in early access!

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1 min read
TIGL3D DevLog 17+18: FOUR final game areas

TIGL3D DevLog 17+18: FOUR final game areas

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1 min read
TIGL3D DevLog 15+16: Containers, energy balls, releasing alpha

TIGL3D DevLog 15+16: Containers, energy balls, releasing alpha

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1 min read
TIGL3D DevLog 11+12: Two new areas, teaser trailer, the announcement

TIGL3D DevLog 11+12: Two new areas, teaser trailer, the announcement

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1 min read
TIGL3D DevLog 5+6: Two whole new areas

TIGL3D DevLog 5+6: Two whole new areas

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1 min read
TIGL3D DevLog 1+2: Humble beginnings

TIGL3D DevLog 1+2: Humble beginnings

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1 min read
TIGL3D DevLog 9+10: GDC party, new boss, lots more

TIGL3D DevLog 9+10: GDC party, new boss, lots more

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1 min read
TIGL3D DevLog 7+8: Polish and iteration for GDC party

TIGL3D DevLog 7+8: Polish and iteration for GDC party

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1 min read
TIGL3D DevLog 3+4: Game save outrage and playtesting

TIGL3D DevLog 3+4: Game save outrage and playtesting

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1 min read
First commercial game reaching early access in a week!

First commercial game reaching early access in a week!

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1 min read
Working references with drag and drop

Working references with drag and drop

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3 min read
Working Inspector component

Working Inspector component

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2 min read
Hitting a wall with bridgesupport, using Upwork for help

Hitting a wall with bridgesupport, using Upwork for help

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2 min read
Mostly working dynamic panels in Go

Mostly working dynamic panels in Go

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2 min read
Porting a React component kit to Go

Porting a React component kit to Go

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3 min read
Parsing bridgesupport schema files

Parsing bridgesupport schema files

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2 min read
Component hierarchy data model and inspector UI

Component hierarchy data model and inspector UI

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2 min read
Start of an Objective-C bridge in Go

Start of an Objective-C bridge in Go

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3 min read
Go to Objective-C bridge works!

Go to Objective-C bridge works!

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1 min read
Keeping TreeView state with component in Go

Keeping TreeView state with component in Go

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1 min read
Ported recent prototype to UI framework

Ported recent prototype to UI framework

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1 min read
Prototyped tree view and property inspector UI

Prototyped tree view and property inspector UI

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2 min read
Re-adding Vecty support to vtemplates

Re-adding Vecty support to vtemplates

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1 min read
Starting to feel like a proper UI framework

Starting to feel like a proper UI framework

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2 min read
Template framework for rendering HTML or Vecty components

Template framework for rendering HTML or Vecty components

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2 min read
Vecty with Vue.js style templating

Vecty with Vue.js style templating

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2 min read
A higher-level Go reflection package

A higher-level Go reflection package

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1 min read
Vue-like framework in Go+wasm

Vue-like framework in Go+wasm

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3 min read
Getting qmux to use browser and Node WebSocket

Getting qmux to use browser and Node WebSocket

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2 min read
OBS client in Go, and JXA apps with Dock extras

OBS client in Go, and JXA apps with Dock extras

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3 min read
TCP driver for qmux, then explored Scripting Bridge schemas and libobjc

TCP driver for qmux, then explored Scripting Bridge schemas and libobjc

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2 min read
Loading multiple models

Loading multiple models

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2 min read
Make a Level Selector and Scene Transitions in Unity (Indie Game Devlog)

Make a Level Selector and Scene Transitions in Unity (Indie Game Devlog)

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1 min read
Playing with Canvas and ES6 Classes

Playing with Canvas and ES6 Classes

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7 min read
Cel (toon) shading

Cel (toon) shading

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3 min read
Automatic Level Generator for my Game (RocketJump)

Automatic Level Generator for my Game (RocketJump)

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1 min read
Visiting Radio Liberty

Visiting Radio Liberty

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1 min read
Rendering the first scene

Rendering the first scene

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2 min read
Phaser: Moving to TypeScript

Phaser: Moving to TypeScript

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3 min read
Radio Liberty: Setting the mood

Radio Liberty: Setting the mood

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2 min read
Trying out CodeSandbox Integration

Trying out CodeSandbox Integration

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1 min read
Devlog Dec 21 2019 - A Tiny Adventure

Devlog Dec 21 2019 - A Tiny Adventure

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1 min read
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