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Warning Lines Are an Interface: Reading Bullet-Hell Hazards as Data
č˘ć˝
č˘ć˝
č˘ć˝
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Aug 13
Warning Lines Are an Interface: Reading Bullet-Hell Hazards as Data
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gamedev
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tutorial
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3 min read
I Put a "0 Verified By Us" Counter on My Own Wiki
member_c240df61
member_c240df61
member_c240df61
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Aug 13
I Put a "0 Verified By Us" Counter on My Own Wiki
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gamedev
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datascience
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2 min read
A Better Data Model for Survival-Game Item Guides
č˘ć˝
č˘ć˝
č˘ć˝
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Aug 13
A Better Data Model for Survival-Game Item Guides
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gamedev
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architecture
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tutorial
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4 min read
One breakout title = 99.9% of a studio's traffic: what Roblox's own public API shows about "genre template" games
singularitystudiosdev
singularitystudiosdev
singularitystudiosdev
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Aug 12
One breakout title = 99.9% of a studio's traffic: what Roblox's own public API shows about "genre template" games
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gamedev
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data
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api
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roblox
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2 min read
Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio
GameDevToolLab
GameDevToolLab
GameDevToolLab
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Aug 12
Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio
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unity3d
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gamedev
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gameaudio
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tooling
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12 min read
I Found a 100GB "Bug" Hiding in My NVIDIA Driver
Den
Den
Den
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Sep 4
I Found a 100GB "Bug" Hiding in My NVIDIA Driver
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nvidia
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gaming
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gamedev
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hardware
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6 min read
Feasibility of 10-Month Game Development: Addressing Limited Experience, Resources, and Time Constraints
Denis Lavrentyev
Denis Lavrentyev
Denis Lavrentyev
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Aug 12
Feasibility of 10-Month Game Development: Addressing Limited Experience, Resources, and Time Constraints
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gamedev
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feasibility
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constraints
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planning
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6 min read
Building a Stat Comparator That Refuses Invalid Deltas
EthanCole
EthanCole
EthanCole
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Aug 11
Building a Stat Comparator That Refuses Invalid Deltas
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typescript
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webdev
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programming
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gamedev
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4 min read
I didn't want to build one game, so I built a whole portal, and the pixel-art pipeline to feed it
Tomas Grasl
Tomas Grasl
Tomas Grasl
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Aug 11
I didn't want to build one game, so I built a whole portal, and the pixel-art pipeline to feed it
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gamedev
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ai
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javascript
4
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3 min read
The penny invariant: correctness guarantees in a game that teaches a child about money
kentog751
kentog751
kentog751
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Aug 11
The penny invariant: correctness guarantees in a game that teaches a child about money
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javascript
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gamedev
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education
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webdev
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8 min read
Object Highlighting in Unreal Engine 5: The Complete Developer Guide
300Mind
300Mind
300Mind
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Aug 11
Object Highlighting in Unreal Engine 5: The Complete Developer Guide
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gamedesign
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gamedev
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unrealengine
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3 min read
A Map Is Not an Answer: Making Massive Game Worlds Searchable
Cepistle
Cepistle
Cepistle
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Aug 10
A Map Is Not an Answer: Making Massive Game Worlds Searchable
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gamedev
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webdev
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performance
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programming
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7 min read
ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android
GameDevToolLab
GameDevToolLab
GameDevToolLab
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Aug 10
ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android
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unity3d
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gamedev
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android
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ios
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16 min read
What I learned building a save-slot menu in Godot 4
saltmire
saltmire
saltmire
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Aug 10
What I learned building a save-slot menu in Godot 4
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godot
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gamedev
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tutorial
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programming
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3 min read
đ¨ Beyond Games: 5 Surprising Ways to Use Limn Engine
Kehinde Owolabi
Kehinde Owolabi
Kehinde Owolabi
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Sep 3
đ¨ Beyond Games: 5 Surprising Ways to Use Limn Engine
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webdev
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gamedev
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tooling
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javascript
2
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18 min read
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