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Warning Lines Are an Interface: Reading Bullet-Hell Hazards as Data

Warning Lines Are an Interface: Reading Bullet-Hell Hazards as Data

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3 min read
I Put a "0 Verified By Us" Counter on My Own Wiki

I Put a "0 Verified By Us" Counter on My Own Wiki

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2 min read
A Better Data Model for Survival-Game Item Guides

A Better Data Model for Survival-Game Item Guides

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4 min read
One breakout title = 99.9% of a studio's traffic: what Roblox's own public API shows about "genre template" games

One breakout title = 99.9% of a studio's traffic: what Roblox's own public API shows about "genre template" games

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2 min read
Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio

Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio

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12 min read
I Found a 100GB "Bug" Hiding in My NVIDIA Driver

I Found a 100GB "Bug" Hiding in My NVIDIA Driver

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6 min read
Feasibility of 10-Month Game Development: Addressing Limited Experience, Resources, and Time Constraints

Feasibility of 10-Month Game Development: Addressing Limited Experience, Resources, and Time Constraints

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6 min read
Building a Stat Comparator That Refuses Invalid Deltas

Building a Stat Comparator That Refuses Invalid Deltas

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4 min read
I didn't want to build one game, so I built a whole portal, and the pixel-art pipeline to feed it

I didn't want to build one game, so I built a whole portal, and the pixel-art pipeline to feed it

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3 min read
The penny invariant: correctness guarantees in a game that teaches a child about money

The penny invariant: correctness guarantees in a game that teaches a child about money

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8 min read
Object Highlighting in Unreal Engine 5: The Complete Developer Guide

Object Highlighting in Unreal Engine 5: The Complete Developer Guide

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3 min read
A Map Is Not an Answer: Making Massive Game Worlds Searchable

A Map Is Not an Answer: Making Massive Game Worlds Searchable

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7 min read
ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android

ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android

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16 min read
What I learned building a save-slot menu in Godot 4

What I learned building a save-slot menu in Godot 4

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3 min read
🎨 Beyond Games: 5 Surprising Ways to Use Limn Engine

🎨 Beyond Games: 5 Surprising Ways to Use Limn Engine

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18 min read
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