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CODIMAP - Fantasy map tool
Codify
Codify
Codify
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Dec 26 '25
CODIMAP - Fantasy map tool
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1 min read
Material vs Material Instance: My Beginner Realization
Dinesh
Dinesh
Dinesh
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Jan 17
Material vs Material Instance: My Beginner Realization
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2 min read
Getting Started with 2D Games Using Pyxel (Part 4): Displaying Text
Kajiru
Kajiru
Kajiru
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Jan 7
Getting Started with 2D Games Using Pyxel (Part 4): Displaying Text
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python
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1 min read
Level 0 3 Physics: From Serial Prototypes to Parallel Manifolds and GPU Constraint Solvers
p3nGu1nZz
p3nGu1nZz
p3nGu1nZz
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Dec 25 '25
Level 0 3 Physics: From Serial Prototypes to Parallel Manifolds and GPU Constraint Solvers
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6 min read
8-Bit Wizards vs. Infinite Compute: Why My Respect for Mario Devs Just Went Up 1000x
Intellitions Com
Intellitions Com
Intellitions Com
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Dec 26 '25
8-Bit Wizards vs. Infinite Compute: Why My Respect for Mario Devs Just Went Up 1000x
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4 min read
I built a quiz game to tell Pokémon from prescription drugs
Fav Stats
Fav Stats
Fav Stats
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Dec 26 '25
I built a quiz game to tell Pokémon from prescription drugs
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1 min read
Getting Started with 2D Games Using Pyxel (Part 5): Creating Characters with Classes
Kajiru
Kajiru
Kajiru
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Jan 8
Getting Started with 2D Games Using Pyxel (Part 5): Creating Characters with Classes
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3 min read
AI-Powered Dynamic Conversations With NPCs in Godot
Ekin Odabas
Ekin Odabas
Ekin Odabas
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Dec 24 '25
AI-Powered Dynamic Conversations With NPCs in Godot
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5 min read
From Animation to Game Feel: My RPG Battle System Development Log
Kenji | Unity Game Dev
Kenji | Unity Game Dev
Kenji | Unity Game Dev
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Jan 28
From Animation to Game Feel: My RPG Battle System Development Log
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4 min read
Actor Panel and Landscape Tool Basics in Unreal Engine (Day 11)
Dinesh
Dinesh
Dinesh
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Jan 6
Actor Panel and Landscape Tool Basics in Unreal Engine (Day 11)
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2 min read
Taming the State Monster: Reactive UI vs. Finite State Machines in Game Dev
wwx516
wwx516
wwx516
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Dec 23 '25
Taming the State Monster: Reactive UI vs. Finite State Machines in Game Dev
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2 min read
Building Bushido: Designing Tension with Only Two Buttons (7 Games in 7 Weeks - Week 3)
varun chaaras
varun chaaras
varun chaaras
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Dec 27 '25
Building Bushido: Designing Tension with Only Two Buttons (7 Games in 7 Weeks - Week 3)
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2 min read
Show Dev: How We Brought the Legendary Papa's Game Series Back to Life in Modern Browsers 🍔🎮
Causal Zap
Causal Zap
Causal Zap
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Dec 24 '25
Show Dev: How We Brought the Legendary Papa's Game Series Back to Life in Modern Browsers 🍔🎮
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2 min read
How I Built a Stroke Capture System for an AI Drawing Game
Adam
Adam
Adam
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Dec 22 '25
How I Built a Stroke Capture System for an AI Drawing Game
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2 min read
Comparing Drawing Game Architectures - Skribbl, Gartic Phone, and Artbitrator
Adam
Adam
Adam
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Jan 27
Comparing Drawing Game Architectures - Skribbl, Gartic Phone, and Artbitrator
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2 min read
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