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Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window

Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window

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2 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

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2 min read
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection

Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection

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2 min read
Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split

Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split

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1 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

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2 min read
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

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2 min read
Arnis: OpenStreetMap + AWS 데이터로 실세계를 마인크래프트로 변환하는 Rust 오픈소스

Arnis: OpenStreetMap + AWS 데이터로 실세계를 마인크래프트로 변환하는 Rust 오픈소스

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1 min read
How gaming highlight detection actually works (and why it's harder than it looks)

How gaming highlight detection actually works (and why it's harder than it looks)

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3 min read
Number Guessing Game

Number Guessing Game

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2 min read
NVIDIA acaba de invertir en un motor de juegos open source. Esto es lo que importa.

NVIDIA acaba de invertir en un motor de juegos open source. Esto es lo que importa.

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3 min read
Porting Test Drive II from SNES to PC, Part 25: Recovering the SNES preview-helper extractor

Porting Test Drive II from SNES to PC, Part 25: Recovering the SNES preview-helper extractor

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3 min read
Porting Test Drive II from SNES to PC, Part 23: Mapping DOS menu contracts onto the SNES front end

Porting Test Drive II from SNES to PC, Part 23: Mapping DOS menu contracts onto the SNES front end

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4 min read
Porting Test Drive II from SNES to PC, Part 39: Closing the No-Opponent Handoff Into 02:9016

Porting Test Drive II from SNES to PC, Part 39: Closing the No-Opponent Handoff Into 02:9016

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2 min read
Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed

Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed

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2 min read
Porting Test Drive II from SNES to PC, Part 27: Closing the SNES front-end descriptor-table base

Porting Test Drive II from SNES to PC, Part 27: Closing the SNES front-end descriptor-table base

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2 min read
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