DEV Community

Game Dev

đŸ‘Ÿ đŸ‘Ÿ đŸ‘Ÿ

Posts

👋 Sign in for the ability to sort posts by relevant, latest, or top.
Before you add more rooms: a six-gate playable-loop check for small RPG prototypes

Before you add more rooms: a six-gate playable-loop check for small RPG prototypes

Comments
2 min read
The 30-Second Dungeon Test: Can a Tiny RPG Loop Teach, Test, and Pay Off?

The 30-Second Dungeon Test: Can a Tiny RPG Loop Teach, Test, and Pay Off?

2
Comments
2 min read
I Open-Sourced the Backend Before Building the Game

I Open-Sourced the Backend Before Building the Game

1
Comments
11 min read
How I Built an MLP Evaluator for a Novel Board Game

How I Built an MLP Evaluator for a Novel Board Game

Comments
6 min read
I Built a Daily Browser Game Without a Framework, and I Kind of Loved It

I Built a Daily Browser Game Without a Framework, and I Kind of Loved It

Comments
2 min read
I got tired of drawing 24 frames for every run cycle, so I built an AI tool to generate 2D sprite animations from a single PNG

I got tired of drawing 24 frames for every run cycle, so I built an AI tool to generate 2D sprite animations from a single PNG

4
Comments 6
2 min read
When a Mobile Game Macro Is Not Enough: A Screen-Aware TC Games Alternative

When a Mobile Game Macro Is Not Enough: A Screen-Aware TC Games Alternative

Comments
3 min read
Five checks for a useful browser-based crosshair preview

Five checks for a useful browser-based crosshair preview

1
Comments
2 min read
How I Built a Real-Time Multiplayer Backgammon Platform with Node.js and Socket.IO

How I Built a Real-Time Multiplayer Backgammon Platform with Node.js and Socket.IO

2
Comments
2 min read
What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity

What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity

Comments
19 min read
VPN & Proxy Detection for Online Games (Node.js Guide)

VPN & Proxy Detection for Online Games (Node.js Guide)

Comments
9 min read
How Pokemon IVs Are Calculated Under the Hood — A Reverse Engineering Guide

How Pokemon IVs Are Calculated Under the Hood — A Reverse Engineering Guide

Comments
7 min read
[PT-BR] GQEngine: Uma Engine Simples e AmigĂĄvel

[PT-BR] GQEngine: Uma Engine Simples e AmigĂĄvel

Comments 3
2 min read
Why AI Gaming Needs Infrastructure, Not Just Smarter Models

Why AI Gaming Needs Infrastructure, Not Just Smarter Models

Comments
4 min read
Quantos gamedev sĂŁo necessĂĄrios para trocar uma lĂąmpada?

Quantos gamedev sĂŁo necessĂĄrios para trocar uma lĂąmpada?

Comments
3 min read
👋 Sign in for the ability to sort posts by relevant, latest, or top.