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Game Dev Digest — Issue #331 - AI Opinions, Grass System, How Tos, and more

Game Dev Digest — Issue #331 - AI Opinions, Grass System, How Tos, and more

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8 min read
Building a 3D engine from scratch with C++ and Vulkan for web developers Part II: Rendering your first triangle

Building a 3D engine from scratch with C++ and Vulkan for web developers Part II: Rendering your first triangle

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22 min read
Designing Browser-Based Horror Visual Novels Around Atmosphere and Player Attention

Designing Browser-Based Horror Visual Novels Around Atmosphere and Player Attention

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4 min read
I Built a Juneteenth Game for the June Solstice Game Jam - March to Freedom published

June Solstice Game Jam Submission

I Built a Juneteenth Game for the June Solstice Game Jam - March to Freedom published

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4 min read
ArcadeLab vs itch.io vs Glitch vs GitHub Pages — which to use?

ArcadeLab vs itch.io vs Glitch vs GitHub Pages — which to use?

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2 min read
Godot 4 Save Systems: 5 Patterns from Real Shipped Games

Godot 4 Save Systems: 5 Patterns from Real Shipped Games

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5 min read
Building a Browser-Based RPG Map Editor with Rust, WebAssembly, WebGL2, and React

Building a Browser-Based RPG Map Editor with Rust, WebAssembly, WebGL2, and React

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5 min read
Ren'Py: ¡Deja de usar mil "if" para tus Sprites! (image vs. ConditionSwitch)

Ren'Py: ¡Deja de usar mil "if" para tus Sprites! (image vs. ConditionSwitch)

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2 min read
LemonLoader: The Ultimate Guide to PC-Style Modding for Android and VR Gaming

LemonLoader: The Ultimate Guide to PC-Style Modding for Android and VR Gaming

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4 min read
We shipped a one-mechanic puzzle app — here's what we built and where it falls short

We shipped a one-mechanic puzzle app — here's what we built and where it falls short

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2 min read
Designing a platformer where you don’t control jumping

Designing a platformer where you don’t control jumping

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1 min read
Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"

Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"

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2 min read
Chrono Shift: Time Weaver - A Time-Bending Platformer Built with AI

June Solstice Game Jam Submission

Chrono Shift: Time Weaver - A Time-Bending Platformer Built with AI

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4 min read
Solstice Sync: A Dynamic Gemini AI Alignment Puzzle

June Solstice Game Jam Submission

Solstice Sync: A Dynamic Gemini AI Alignment Puzzle

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2 min read
How I Render 100,000 Unity Objects With One Draw Call (38ms to 0.4ms)

How I Render 100,000 Unity Objects With One Draw Call (38ms to 0.4ms)

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3 min read
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