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The Importance of Pixel Art for Developers

The Importance of Pixel Art for Developers

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3 min read
How Speed Finally Made My Character Feel Alive

How Speed Finally Made My Character Feel Alive

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2 min read
Sharing a Good Book: Iwata Asks - The Legendary Life of the Nintendo Savior, From Genius Programmer to President

Sharing a Good Book: Iwata Asks - The Legendary Life of the Nintendo Savior, From Genius Programmer to President

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9 min read
Getting Started with 2D Games Using Pyxel (Part 8): Spawning Asteroids

Getting Started with 2D Games Using Pyxel (Part 8): Spawning Asteroids

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4 min read
[Showdev] Blitzy: a lightweight 2D game engine in Kotlin

[Showdev] Blitzy: a lightweight 2D game engine in Kotlin

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2 min read
I Built an Open-Source ARK ASA Server Manager (Desktop EXE Tool)

I Built an Open-Source ARK ASA Server Manager (Desktop EXE Tool)

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1 min read
Turning Images Into Game-Ready PBR Textures With Python (Offline, No Subscriptions)

Turning Images Into Game-Ready PBR Textures With Python (Offline, No Subscriptions)

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2 min read
Getting Started with 2D Games Using Pyxel (Part 7): Control the Character

Getting Started with 2D Games Using Pyxel (Part 7): Control the Character

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3 min read
How I Speed Up My Asset Store Publishing Process

How I Speed Up My Asset Store Publishing Process

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5 min read
PiGym – Pi digits memorization game

PiGym – Pi digits memorization game

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1 min read
How I Turned a Static Character into a Moving One in Unreal Engine

How I Turned a Static Character into a Moving One in Unreal Engine

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2 min read
Why My Environment Work Improved After Using a Storyboard

Why My Environment Work Improved After Using a Storyboard

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2 min read
Getting Started with 2D Games Using Pyxel (Part 6): Moving Characters

Getting Started with 2D Games Using Pyxel (Part 6): Moving Characters

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3 min read
Building Your First Game on Midnight: A Complete Developer Tutorial

Building Your First Game on Midnight: A Complete Developer Tutorial

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13 min read
Game Dev Digest — Issue #313 - Procedural Generation and more

Game Dev Digest — Issue #313 - Procedural Generation and more

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6 min read
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