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From GDScript to C#: A Practical Guide to Converting Your Godot Scripts

From GDScript to C#: A Practical Guide to Converting Your Godot Scripts

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3 min read
🎮 ChipTuneLang — A Language Built Around Retro 8-Bit Sound Logic and Sequencing

🎮 ChipTuneLang — A Language Built Around Retro 8-Bit Sound Logic and Sequencing

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2 min read
Weekly Update #16

Weekly Update #16

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1 min read
How I Built a Music Game in One Sunday (Powered by Tea, Chaos and AI 🤣🎧🔥)

How I Built a Music Game in One Sunday (Powered by Tea, Chaos and AI 🤣🎧🔥)

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4 min read
Neovim x Unreal Engine: Visualizing Config Inheritance & Jumping to Super Classes [Weekly Update]

Neovim x Unreal Engine: Visualizing Config Inheritance & Jumping to Super Classes [Weekly Update]

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4 min read
Flutter on Your Phone: Building Games in Termux While Your Laptop Judges You

Flutter on Your Phone: Building Games in Termux While Your Laptop Judges You

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2 min read
🎮 GDScript (Legacy Mode) — The Old Scripting Language Behind Early Godot Engines

🎮 GDScript (Legacy Mode) — The Old Scripting Language Behind Early Godot Engines

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2 min read
Rasterizer Project - Part 4: Triceratops Wireframe

Rasterizer Project - Part 4: Triceratops Wireframe

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4 min read
My First “AI-Generated Game” Looked Great on Paper and Boring on Screen

My First “AI-Generated Game” Looked Great on Paper and Boring on Screen

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3 min read
Make Games with Flutter in 2025: Flame Engine, Tools, and Free Assets

Make Games with Flutter in 2025: Flame Engine, Tools, and Free Assets

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4 min read
Building Fairness Into PvP Gambling: The Story of Marble Strike

Building Fairness Into PvP Gambling: The Story of Marble Strike

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2 min read
Dev Log 1

Dev Log 1

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1 min read
🌙 MoonScript — A Cleaner, Softer, More Beautiful Lua

🌙 MoonScript — A Cleaner, Softer, More Beautiful Lua

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2 min read
I Built a Game That Reads Your Mind (Using 100% AI)

I Built a Game That Reads Your Mind (Using 100% AI)

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2 min read
ESODSAKE : The Snake That Trolls Me with AI and Burns My Ego

ESODSAKE : The Snake That Trolls Me with AI and Burns My Ego

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4 min read
Slicing Through Code: How I Built Fruit Ninja

Slicing Through Code: How I Built Fruit Ninja

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1 min read
Building the Classic 2048 Game with HTML5 and JavaScript

Building the Classic 2048 Game with HTML5 and JavaScript

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3 min read
Rasterizer Project - Part 3: Geometry

Rasterizer Project - Part 3: Geometry

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5 min read
Building 'Block City Racer': Procedural Generation & Performance in Three.js

Building 'Block City Racer': Procedural Generation & Performance in Three.js

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2 min read
Checking osu! and exploring features of static analyzers

Checking osu! and exploring features of static analyzers

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11 min read
Game Dev Digest — Issue #304 - Optimization, and more

Game Dev Digest — Issue #304 - Optimization, and more

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9 min read
Progress on Plexus! GPU-Accelerated Procedural Generation for Unity 6

Progress on Plexus! GPU-Accelerated Procedural Generation for Unity 6

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1 min read
Helldivers 2 Storage Crisis Solved

Helldivers 2 Storage Crisis Solved

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5 min read
Squared2D Game Engine Update

Squared2D Game Engine Update

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1 min read
Line by Line, HOW do I query my BSP?

Line by Line, HOW do I query my BSP?

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6 min read
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