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Your indie game doesn't need a leaderboard server. Here's what I built instead.

Your indie game doesn't need a leaderboard server. Here's what I built instead.

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4 min read
Procedural Gradients, Hotfixes, and the Power of QA

Procedural Gradients, Hotfixes, and the Power of QA

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3 min read
I Built a Pixel Art Village Where AI Characters Have Real Emotions

I Built a Pixel Art Village Where AI Characters Have Real Emotions

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3 min read
Why we moved off AWS FSx: A technical comparison for Game Devs

Why we moved off AWS FSx: A technical comparison for Game Devs

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2 min read
This Blender Trick Saved Me from Manual Duplication

This Blender Trick Saved Me from Manual Duplication

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2 min read
d3d9-webgl — Run Legacy D3D9 Code in the Browser Without Rewriting It

d3d9-webgl — Run Legacy D3D9 Code in the Browser Without Rewriting It

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3 min read
Why Ecosystem Integration Doesn’t Automatically Drive Product Adoption

Why Ecosystem Integration Doesn’t Automatically Drive Product Adoption

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2 min read
🚀 Building Astra Client: My Journey as an Indian Developer

🚀 Building Astra Client: My Journey as an Indian Developer

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2 min read
MVP architecture adapted for Unity

MVP architecture adapted for Unity

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5 min read
I Kept Enjoying Game Programming—and Ended Up with 500 Homemade Games

I Kept Enjoying Game Programming—and Ended Up with 500 Homemade Games

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4 min read
I reverse-engineered manhwa power systems into a real habit RPG — the game design archaeology of SYD

I reverse-engineered manhwa power systems into a real habit RPG — the game design archaeology of SYD

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3 min read
Building “Unmask the City” – A Solo Game Jam Journey with AI Pair Programming

Building “Unmask the City” – A Solo Game Jam Journey with AI Pair Programming

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12 min read
Why One Simple Knife Took Me Hours to Unwrap

Why One Simple Knife Took Me Hours to Unwrap

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2 min read
Game Dev Digest — Issue #321 - Fundamentals, Design Choices, Rules, Tools and more

Game Dev Digest — Issue #321 - Fundamentals, Design Choices, Rules, Tools and more

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11 min read
Implementing a "Conjure-to-Climb" Mechanic in Unity & C#

Implementing a "Conjure-to-Climb" Mechanic in Unity & C#

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1 min read
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