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I Built an Addictive Crypto Timing Game in Pure HTML/JS (No Dependencies)

I Built an Addictive Crypto Timing Game in Pure HTML/JS (No Dependencies)

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1 min read
I Merged 5 FiveM Scripts Into One Unified Billing System

I Merged 5 FiveM Scripts Into One Unified Billing System

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5 min read
Building a CS2 case simulator with live market data and ROI

Building a CS2 case simulator with live market data and ROI

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2 min read
The Scoring Gap: What a Carnival Shooter Teaches Us About Real Design

The Scoring Gap: What a Carnival Shooter Teaches Us About Real Design

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3 min read
How We Built Sub-0.2ms Player Segmentation That Actually Works in Live Games

How We Built Sub-0.2ms Player Segmentation That Actually Works in Live Games

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5 min read
When Servers Go Dark: A Practical Guide to DDoS Attacks (From Battlefield to the Backbone)

When Servers Go Dark: A Practical Guide to DDoS Attacks (From Battlefield to the Backbone)

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3 min read
Augmented Reality in Educational Games: What Evidence Actually Supports

Augmented Reality in Educational Games: What Evidence Actually Supports

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2 min read
New Unicorn level in Flood Escape

New Unicorn level in Flood Escape

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2 min read
Why Mahjong AI is 10x Harder Than Go AI (And What We Learned Building One)

Why Mahjong AI is 10x Harder Than Go AI (And What We Learned Building One)

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4 min read
Building AI for a 2v2 Card Game: How We Solved Cooperative Imperfect Information

Building AI for a 2v2 Card Game: How We Solved Cooperative Imperfect Information

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4 min read
Game Dev Digest — Issue #330 - Unity AI, Game Art, and more

Game Dev Digest — Issue #330 - Unity AI, Game Art, and more

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9 min read
Kimi K2.6 vs. Claude Opus 4.7 in a Weird Game Coding Test âś…

Kimi K2.6 vs. Claude Opus 4.7 in a Weird Game Coding Test âś…

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12 min read
Part 0: Ground Zero

Part 0: Ground Zero

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3 min read
Devlog: How I Generate Levels for The Last Ball

Devlog: How I Generate Levels for The Last Ball

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5 min read
Same Game in Vanilla JS — Flood Fill, Gravity, and Column Compression

Same Game in Vanilla JS — Flood Fill, Gravity, and Column Compression

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4 min read
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