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The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed
david deng
david deng
david deng
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Oct 28
The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed
#
gamedev
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gamedesign
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rpg
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guides
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4 min read
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Handling Japanese Romaji Input in a Browser Typing Game: Lessons Learned
Typing Sushi Lab
Typing Sushi Lab
Typing Sushi Lab
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Oct 28
Handling Japanese Romaji Input in a Browser Typing Game: Lessons Learned
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javascript
#
gamedev
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webdev
#
japanese
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2 min read
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Trier des plans de village Clash of Clans par niveau d'HĂ´tel de Ville : ce que j'ai appris en SwiftUI
Base Layouts
Base Layouts
Base Layouts
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Oct 28
Trier des plans de village Clash of Clans par niveau d'HĂ´tel de Ville : ce que j'ai appris en SwiftUI
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showdev
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swift
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ios
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gamedev
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1 min read
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Lessons from Running a Small HTML5 Sports-Game Site: Embedding, Performance and Mobile Controls
footballbros.me operator
footballbros.me operator
footballbros.me operator
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Oct 28
Lessons from Running a Small HTML5 Sports-Game Site: Embedding, Performance and Mobile Controls
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webdev
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javascript
#
gamedev
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html
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 comment
6 min read
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I generated every sprite and sound of my mobile game in code. Here's how.
Felix Helleckes
Felix Helleckes
Felix Helleckes
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Oct 27
I generated every sprite and sound of my mobile game in code. Here's how.
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gamedev
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flutter
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python
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testing
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5 min read
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One game, three doors - what we think about when a classic mobile strategy lives in a browser tab and a Telegram chat
Voyna Carstv
Voyna Carstv
Voyna Carstv
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Oct 28
One game, three doors - what we think about when a classic mobile strategy lives in a browser tab and a Telegram chat
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gamedev
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html
#
telegram
#
webdev
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5 min read
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Normal Maps Without Extra Geometry: A Practical Texture Workflow
GEEK
GEEK
GEEK
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Oct 28
Normal Maps Without Extra Geometry: A Practical Texture Workflow
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gamedev
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tutorial
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2 min read
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Google's Genie 4: Interactive Worlds Now Talk Back, and You Can Steer Them Live
doogee “doogeetop” top
doogee “doogeetop” top
doogee “doogeetop” top
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Oct 28
Google's Genie 4: Interactive Worlds Now Talk Back, and You Can Steer Them Live
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ai
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google
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gamedev
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robotics
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3 min read
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A free CSV of 1,291 Pictionary words (8 categories, 3 difficulty levels)
wordgenerator pictionary
wordgenerator pictionary
wordgenerator pictionary
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Oct 28
A free CSV of 1,291 Pictionary words (8 categories, 3 difficulty levels)
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opensource
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gamedev
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csv
#
beginners
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1 min read
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I made a trivia game where only uncommon answers score
Krillion
Krillion
Krillion
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Oct 28
I made a trivia game where only uncommon answers score
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showdev
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gamedev
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webdev
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1 min read
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15 newer AI models, one nuclear button: 2 ended the world, 9 never fired
Kyle Clouthier
Kyle Clouthier
Kyle Clouthier
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Oct 27
15 newer AI models, one nuclear button: 2 ended the world, 9 never fired
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ai
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llm
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gamedev
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machinelearning
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3 min read
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Perpetual License vs Subscription License: Which Should You Sell?
PermitCore
PermitCore
PermitCore
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Nov 1
Perpetual License vs Subscription License: Which Should You Sell?
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saas
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licensing
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indiehackers
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gamedev
1
 reaction
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3 min read
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How we built one sled racing game for Roblox and the browser
CyberMax
CyberMax
CyberMax
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Oct 28
How we built one sled racing game for Roblox and the browser
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roblox
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gamedev
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javascript
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lua
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2 min read
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What a vertical slice is (and how I scope one for my own games)
Yuval Eizik
Yuval Eizik
Yuval Eizik
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Oct 27
What a vertical slice is (and how I scope one for my own games)
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gamedev
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unity3d
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indiedev
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beginners
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4 min read
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My browser game ran 2.4x too fast on 144Hz monitors
maciahtohmas
maciahtohmas
maciahtohmas
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Nov 1
My browser game ran 2.4x too fast on 144Hz monitors
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gamedev
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javascript
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webdev
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html
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4 min read
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