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Building a Pixel Fishing Game with AI: What Happens When You Let AI Teach a Fishing Game to a Fishing Noob

Building a Pixel Fishing Game with AI: What Happens When You Let AI Teach a Fishing Game to a Fishing Noob

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5 min read
🎨 Dynamic Texture Loading in NervForge: Async Promises in C++/WASM

🎨 Dynamic Texture Loading in NervForge: Async Promises in C++/WASM

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1 min read
Scaling and Cost-Optimizing Telemetry Pipelines with Compliance

Scaling and Cost-Optimizing Telemetry Pipelines with Compliance

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12 min read
I built a trading card game of GitHub repositories

I built a trading card game of GitHub repositories

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1 min read
How ZINTOROAD Made It to the Game Creator Koshien Semifinal

How ZINTOROAD Made It to the Game Creator Koshien Semifinal

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5 min read
Why Most Game NPCs Feel Dead (And How Emotion and Memory Fix It)

Why Most Game NPCs Feel Dead (And How Emotion and Memory Fix It)

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4 min read
I Built a Game Site with an iframe — Someone Hit a 210-Second World Record on It

I Built a Game Site with an iframe — Someone Hit a 210-Second World Record on It

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4 min read
I Turned Flashcards Into a Zombie FPS, a Runner Game, and Tetris — Here's How

I Turned Flashcards Into a Zombie FPS, a Runner Game, and Tetris — Here's How

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13 min read
Progression Curves in Game Design: Why Good Systems Feel Invisible (and Bad Ones Feel Like Grind)

Progression Curves in Game Design: Why Good Systems Feel Invisible (and Bad Ones Feel Like Grind)

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3 min read
PIRBGEN

PIRBGEN

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3 min read
The Tiny AI Emotion Engine That Makes Your Companion Feel Alive (Meet DiEmo for LivinGrimoire)

The Tiny AI Emotion Engine That Makes Your Companion Feel Alive (Meet DiEmo for LivinGrimoire)

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3 min read
How I Reimplemented LĂ–VE2D in Rust to Play Balatro in a Terminal

How I Reimplemented LĂ–VE2D in Rust to Play Balatro in a Terminal

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3 min read
Vibe Coding Works for Web Apps. It Breaks on Game Engines. Here's Why.

Vibe Coding Works for Web Apps. It Breaks on Game Engines. Here's Why.

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4 min read
Porting Game Dev Memory Management to AI Agent Memory Distillation

Porting Game Dev Memory Management to AI Agent Memory Distillation

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6 min read
Designing a Physics-Based Game Around Limited Actions (libGDX + Box2D)

Designing a Physics-Based Game Around Limited Actions (libGDX + Box2D)

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3 min read
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