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External Uptime Monitor and Internal Health Explained — Reconstructing Game Notification Failures
jaxmonroe3187
jaxmonroe3187
jaxmonroe3187
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Oct 10
External Uptime Monitor and Internal Health Explained — Reconstructing Game Notification Failures
#
observability
#
node
#
gamedev
Comments
1
 comment
6 min read
Can Fable create an entire casino game library as of today?
Blog Post
Blog Post
Blog Post
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Sep 28
Can Fable create an entire casino game library as of today?
#
ai
#
claude
#
gamedev
#
llm
Comments
1
 comment
8 min read
Tests that pass for the wrong reason, collected from one project
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 28
Tests that pass for the wrong reason, collected from one project
#
testing
#
indiedev
#
gamedev
#
programming
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1
 comment
4 min read
Before turning AI chats into a devlog, verify the numbers and completion claims
hiro@
hiro@
hiro@
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Sep 28
Before turning AI chats into a devlog, verify the numbers and completion claims
#
ai
#
gamedev
#
documentation
#
testing
1
 reaction
Comments
1
 comment
4 min read
Unity vs. Unreal Engine: Which is Best for VR Games in 2026?
abdul rahman
abdul rahman
abdul rahman
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Oct 10
Unity vs. Unreal Engine: Which is Best for VR Games in 2026?
#
unity3d
#
unrealengine
#
vr
#
gamedev
1
 reaction
Comments
1
 comment
8 min read
Retention lessons from building a daily puzzle (the streak is not the feature)
Andy Stanly
Andy Stanly
Andy Stanly
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Oct 10
Retention lessons from building a daily puzzle (the streak is not the feature)
#
gamedev
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1
 comment
2 min read
Build Steam wishlist links with URLSearchParams: a four-game campaign example
NextGenRunGames
NextGenRunGames
NextGenRunGames
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Oct 10
Build Steam wishlist links with URLSearchParams: a four-game campaign example
#
javascript
#
gamedev
#
webdev
Comments
2
 comments
3 min read
You cannot eyeball a tap target, so I measured all of them
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 10
You cannot eyeball a tap target, so I measured all of them
#
gamedev
#
webdev
#
indiedev
#
devlog
1
 reaction
Comments
1
 comment
4 min read
A telemetry contract for a mobile game soft launch
Moha Saker
Moha Saker
Moha Saker
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Oct 1
A telemetry contract for a mobile game soft launch
#
gamedev
#
analytics
Comments
1
 comment
2 min read
Launching a browser game Beta with no save wipes and 2,000 free copies
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 26
Launching a browser game Beta with no save wipes and 2,000 free copies
#
gamedev
#
indiedev
#
webdev
#
javascript
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5 min read
GIF to sprite sheet: the pipeline I use for Phaser and Godot, and where it breaks
zheng
zheng
zheng
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Sep 26
GIF to sprite sheet: the pipeline I use for Phaser and Godot, and where it breaks
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gamedev
#
javascript
#
webdev
#
tutorial
1
 reaction
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5 min read
Why our game brief scorer stops at 16 points instead of estimating price
Moha Saker
Moha Saker
Moha Saker
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Sep 26
Why our game brief scorer stops at 16 points instead of estimating price
#
showdev
#
gamedev
1
 reaction
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3 min read
Coding a Retro Space Shooter and Tetris into my Digital Swiss Army Knife
Donato Maglie
Donato Maglie
Donato Maglie
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Sep 30
Coding a Retro Space Shooter and Tetris into my Digital Swiss Army Knife
#
gamedev
#
c
#
esp32
#
embedded
1
 reaction
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4 min read
Pokemon World: a playable browser RPG showcase
PokeWorldTrainer
PokeWorldTrainer
PokeWorldTrainer
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Oct 9
Pokemon World: a playable browser RPG showcase
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showdev
#
gamedev
#
webdev
Comments
1
 comment
1 min read
A social layer for a game nobody plays at the same time
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 26
A social layer for a game nobody plays at the same time
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gamedev
#
gamedesign
#
idlegames
#
indiedev
1
 reaction
Comments
1
 comment
4 min read
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