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Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift

Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift

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2 min read
Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path

Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path

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2 min read
Porting Test Drive II from SNES to PC, Part 34: Closing the SNES Select Opponent clock slot

Porting Test Drive II from SNES to PC, Part 34: Closing the SNES Select Opponent clock slot

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2 min read
MYTH-OS: The Compiler Pattern for Systemic RPG Generation Complete Technical Whitepaper & Implementation Guide

MYTH-OS: The Compiler Pattern for Systemic RPG Generation Complete Technical Whitepaper & Implementation Guide

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14 min read
I Started Building a Roguelike RPG — Powered by On-Device AI #5

I Started Building a Roguelike RPG — Powered by On-Device AI #5

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2 min read
Porting Test Drive II from SNES to PC, Part 26: Tightening the SNES front-end selector cardinality

Porting Test Drive II from SNES to PC, Part 26: Tightening the SNES front-end selector cardinality

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2 min read
Why My Blueprint Communication Became Messy in Unreal Engine

Why My Blueprint Communication Became Messy in Unreal Engine

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2 min read
Best Discord Bots for Gaming Team Scheduling (2026)

Best Discord Bots for Gaming Team Scheduling (2026)

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7 min read
S&Box game engine: Inspecting grains of sand

S&Box game engine: Inspecting grains of sand

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11 min read
How Unity WebGL Talks to a WebSocket Server (The Hard Way)

How Unity WebGL Talks to a WebSocket Server (The Hard Way)

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6 min read
I built an orbital mechanics game with a tiny AI model inspired by NASA’s Artemis II mission

I built an orbital mechanics game with a tiny AI model inspired by NASA’s Artemis II mission

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2 min read
Rust and Godot: Assessing Practical Feasibility for Novice Programmers in Game Development

Rust and Godot: Assessing Practical Feasibility for Novice Programmers in Game Development

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11 min read
Building a Browser Game Where You Fly Through a Forest (It's Easier Than You Think)

Building a Browser Game Where You Fly Through a Forest (It's Easier Than You Think)

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5 min read
t.MaxFPS vs r.SetFramePace - The Two Knobs Every UE5 Android Dev Must Understand

t.MaxFPS vs r.SetFramePace - The Two Knobs Every UE5 Android Dev Must Understand

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6 min read
Porting Test Drive II from SNES to PC, Part 9: Closing the 1006..1013 ownership block

Porting Test Drive II from SNES to PC, Part 9: Closing the 1006..1013 ownership block

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4 min read
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