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External Uptime Monitor and Internal Health Explained — Reconstructing Game Notification Failures

External Uptime Monitor and Internal Health Explained — Reconstructing Game Notification Failures

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6 min read
Can Fable create an entire casino game library as of today?

Can Fable create an entire casino game library as of today?

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8 min read
Tests that pass for the wrong reason, collected from one project

Tests that pass for the wrong reason, collected from one project

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4 min read
Before turning AI chats into a devlog, verify the numbers and completion claims

Before turning AI chats into a devlog, verify the numbers and completion claims

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Comments 1
4 min read
Unity vs. Unreal Engine: Which is Best for VR Games in 2026?

Unity vs. Unreal Engine: Which is Best for VR Games in 2026?

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Comments 1
8 min read
Retention lessons from building a daily puzzle (the streak is not the feature)

Retention lessons from building a daily puzzle (the streak is not the feature)

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2 min read
Build Steam wishlist links with URLSearchParams: a four-game campaign example

Build Steam wishlist links with URLSearchParams: a four-game campaign example

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3 min read
You cannot eyeball a tap target, so I measured all of them

You cannot eyeball a tap target, so I measured all of them

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Comments 1
4 min read
A telemetry contract for a mobile game soft launch

A telemetry contract for a mobile game soft launch

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2 min read
Launching a browser game Beta with no save wipes and 2,000 free copies

Launching a browser game Beta with no save wipes and 2,000 free copies

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5 min read
GIF to sprite sheet: the pipeline I use for Phaser and Godot, and where it breaks

GIF to sprite sheet: the pipeline I use for Phaser and Godot, and where it breaks

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5 min read
Why our game brief scorer stops at 16 points instead of estimating price

Why our game brief scorer stops at 16 points instead of estimating price

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3 min read
Coding a Retro Space Shooter and Tetris into my Digital Swiss Army Knife

Coding a Retro Space Shooter and Tetris into my Digital Swiss Army Knife

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4 min read
Pokemon World: a playable browser RPG showcase

Pokemon World: a playable browser RPG showcase

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1 min read
A social layer for a game nobody plays at the same time

A social layer for a game nobody plays at the same time

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Comments 1
4 min read
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