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Unity

A tag for the Unity game engine

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Games design themselves. From RTS to Tactical Strategy game

Games design themselves. From RTS to Tactical Strategy game

16
Comments 7
3 min read
Integrating NVIDIA PhysX 5.6 with Unity engine: A Journey into Deformable GPU Physics

Integrating NVIDIA PhysX 5.6 with Unity engine: A Journey into Deformable GPU Physics

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9 min read
Dev Log 35 - Equip Hands Tooltips

Dev Log 35 - Equip Hands Tooltips

5
Comments
3 min read
Game Dev Digest — Issue #299 - Terrain, NavMesh, Marketing, and more

Game Dev Digest — Issue #299 - Terrain, NavMesh, Marketing, and more

1
Comments
7 min read
Deep dive Tainted Grail [3] - Medusa - blazing fast cliffs rendering

Deep dive Tainted Grail [3] - Medusa - blazing fast cliffs rendering

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3 min read
Aetherwake Dev Log #1

Aetherwake Dev Log #1

1
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1 min read
Dev Log 33 - Liquid Entry & Landing Page

Dev Log 33 - Liquid Entry & Landing Page

1
Comments
4 min read
Game Dev Digest — Issue #298 - Shaders, Multiplayer, Culling, and more

Game Dev Digest — Issue #298 - Shaders, Multiplayer, Culling, and more

1
Comments
9 min read
The compounding effect of version control performance

The compounding effect of version control performance

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3 min read
Implementation and Application of the Composite Pattern in Unity

Implementation and Application of the Composite Pattern in Unity

3
Comments
10 min read
Practical Bitwise Operations and Bitmasks in Unity

Practical Bitwise Operations and Bitmasks in Unity

3
Comments
19 min read
Volunteer Developer – Palettea (Remote, US/Canada)

Volunteer Developer – Palettea (Remote, US/Canada)

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1 min read
Things i have learned from my creating my First ever game

Things i have learned from my creating my First ever game

2
Comments
4 min read
Dev Log 31 - Attachment Panel

Dev Log 31 - Attachment Panel

1
Comments
3 min read
Touch Effects in Mobile Games. Implementation via Unity Shaders + AI

Touch Effects in Mobile Games. Implementation via Unity Shaders + AI

1
Comments
7 min read
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