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Modeling item sinks and sources in a node graph

Modeling item sinks and sources in a node graph

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5 min read
the algorithm that saved online gaming

the algorithm that saved online gaming

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6 min read
Was Web-Entwickler von Game-Engine-Architektur lernen können

Was Web-Entwickler von Game-Engine-Architektur lernen können

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4 min read
Granloop Arena TV — Pixel Art Fighting Game — 30 Days Web Challenge Day 3

Granloop Arena TV — Pixel Art Fighting Game — 30 Days Web Challenge Day 3

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4 min read
React's Component Tree Was Invented by Game Engines 20 Years Ago

React's Component Tree Was Invented by Game Engines 20 Years Ago

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5 min read
Building a Free Browser-Based PBR Texture Generator (No Plugins, No Uploads)

Building a Free Browser-Based PBR Texture Generator (No Plugins, No Uploads)

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2 min read
I Built a Cyberpunk Color Memory Game — Here's How It Works

I Built a Cyberpunk Color Memory Game — Here's How It Works

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3 min read
Why I Built a High-Performance 2D/2.5D Engine in TypeScript (and Why I Ditched OOP)

Why I Built a High-Performance 2D/2.5D Engine in TypeScript (and Why I Ditched OOP)

4
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2 min read
Building Snake in React — Canvas RAF Loop, Mutable Refs to Avoid Stale Closures, and Wall Wrap

Building Snake in React — Canvas RAF Loop, Mutable Refs to Avoid Stale Closures, and Wall Wrap

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4 min read
Building a Zero-Friction Browser Game: The Tech Behind Echorunner

Building a Zero-Friction Browser Game: The Tech Behind Echorunner

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4 min read
Folder Color: A Lightweight Unity Editor Tool to Color-Code Project Folders

Folder Color: A Lightweight Unity Editor Tool to Color-Code Project Folders

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1 min read
Is MCP a security concern for game developers?

Is MCP a security concern for game developers?

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6 min read
Open World Zone Product Direction and First Version

Open World Zone Product Direction and First Version

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8 min read
Introducing a OWASP Game for threat modeling Agentic AI, Cloud, Devops, Frontend, LLM, Automation, and Web

Introducing a OWASP Game for threat modeling Agentic AI, Cloud, Devops, Frontend, LLM, Automation, and Web

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10 min read
How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

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4 min read
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