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Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

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10 min read
Intersection-Aware Asset Placement using Computational Geometry and ML

Intersection-Aware Asset Placement using Computational Geometry and ML

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2 min read
Why most aerodynamic tools fail beyond stall – and what flight simulators need instead

Why most aerodynamic tools fail beyond stall – and what flight simulators need instead

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2 min read
Automating Unity Builds to iOS, macOS, and visionOS

Automating Unity Builds to iOS, macOS, and visionOS

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7 min read
I Built a Full 3D Endless Runner Game in the Browser (It’s in KBs btw)

I Built a Full 3D Endless Runner Game in the Browser (It’s in KBs btw)

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3 min read
Zero to Game Dev - What is Game Engine?

Zero to Game Dev - What is Game Engine?

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3 min read
Weekly update #21

Weekly update #21

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1 min read
Day 01 -- Dev Log for My Game

Day 01 -- Dev Log for My Game

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2 min read
Seeking Peer Connections for CodeChat P2P Testing

Seeking Peer Connections for CodeChat P2P Testing

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2 min read
Resurrecting a 25-Year-Old Horror Game: How I Ported 'Fiend' to Modern Systems

Resurrecting a 25-Year-Old Horror Game: How I Ported 'Fiend' to Modern Systems

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15 min read
New platform for Game Devs

New platform for Game Devs

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1 min read
Devlog #01: Making Fish Swim

Devlog #01: Making Fish Swim

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11 min read
YM2149 in Rust, Part 1: Building a Cycle-Accurate Emulator

YM2149 in Rust, Part 1: Building a Cycle-Accurate Emulator

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6 min read
How to Write a Game Design Document Your Team Will Actually Use

How to Write a Game Design Document Your Team Will Actually Use

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2 min read
How the Gaming Landscape Is Shifting in 2025: From Cloud Play to Hyper‑Responsive Hardware

How the Gaming Landscape Is Shifting in 2025: From Cloud Play to Hyper‑Responsive Hardware

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4 min read
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