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Why does an SDL3 sprite mesh ignore SDL_SetTextureColorMod?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does an SDL3 sprite mesh ignore SDL_SetTextureColorMod?
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api
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c
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gamedev
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programming
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3 min read
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When should an SDL3 sprite renderer flush before custom graphics commands?
FrameSprite
FrameSprite
FrameSprite
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Oct 21
When should an SDL3 sprite renderer flush before custom graphics commands?
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gamedev
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softwaredevelopment
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softwareengineering
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4 min read
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Building a Sub-100ms Gunsmith Loadout & Ballistics Tool for Delta Force on Astro 4
Echo Zhang
Echo Zhang
Echo Zhang
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Oct 21
Building a Sub-100ms Gunsmith Loadout & Ballistics Tool for Delta Force on Astro 4
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webdev
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javascript
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gaming
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gamedev
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2 min read
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Engineering a Real-Time World Seed Viewer & Biome Map for Valheim 1.0 on Astro 4
Echo Zhang
Echo Zhang
Echo Zhang
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Oct 21
Engineering a Real-Time World Seed Viewer & Biome Map for Valheim 1.0 on Astro 4
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webdev
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javascript
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gaming
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gamedev
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2 min read
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Why does a sprite hotfix break only the older release branch?
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FrameSprite
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Oct 21
Why does a sprite hotfix break only the older release branch?
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debugging
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gamedev
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git
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3 min read
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Designing an Unlimited Mode for a Daily Trivia Game
littlefungames
littlefungames
littlefungames
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Oct 21
Designing an Unlimited Mode for a Daily Trivia Game
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showdev
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gamedev
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webdev
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4 min read
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My first fine-tuning patch made my model worse. The second one, with fewer examples and half the learning rate, fixed it
Lượng Lê
Lượng Lê
Lượng Lê
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Oct 20
My first fine-tuning patch made my model worse. The second one, with fewer examples and half the learning rate, fixed it
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ai
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gamedev
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opensource
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python
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4 min read
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Foundry's package list wants a paid licence and human-written text. You can still ship a module — here is the manifest-URL route.
Walker Brown
Walker Brown
Walker Brown
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Oct 21
Foundry's package list wants a paid licence and human-written text. You can still ship a module — here is the manifest-URL route.
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ai
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gamedev
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softwaredevelopment
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5 min read
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NIB 1.1.0: refining the edit, save, reopen and export loop
Murad
Murad
Murad
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Oct 21
NIB 1.1.0: refining the edit, save, reopen and export loop
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showdev
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javascript
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gamedev
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webdev
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4 min read
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Reverse-Engineering Valve Deadlock: Modeling Hero Scaling, Ranks & Hero Labs on Astro 4
Echo Zhang
Echo Zhang
Echo Zhang
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Oct 21
Reverse-Engineering Valve Deadlock: Modeling Hero Scaling, Ranks & Hero Labs on Astro 4
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webdev
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javascript
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gaming
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gamedev
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2 min read
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Why does a decorative HaxeFlixel tile block the player although the artwork is transparent?
FrameSprite
FrameSprite
FrameSprite
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Oct 21
Why does a decorative HaxeFlixel tile block the player although the artwork is transparent?
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coding
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gamedev
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programming
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softwaredevelopment
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3 min read
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Why does a reused HaxeFlixel sprite fade or move after I reset it?
FrameSprite
FrameSprite
FrameSprite
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Oct 21
Why does a reused HaxeFlixel sprite fade or move after I reset it?
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debugging
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gamedev
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programming
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softwaredevelopment
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3 min read
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Building a global games daily digest (game.xknot.si) — can promo even be automated?
game.xknot.si
game.xknot.si
game.xknot.si
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Oct 21
Building a global games daily digest (game.xknot.si) — can promo even be automated?
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discuss
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gamedev
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indieweb
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showdev
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1 min read
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Why does a Blender character move through its own procedural texture?
FrameSprite
FrameSprite
FrameSprite
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Oct 21
Why does a Blender character move through its own procedural texture?
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gamedev
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software
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3 min read
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Why are corners clipped in a HaxeFlixel pre-rotated projectile sheet?
FrameSprite
FrameSprite
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Oct 21
Why are corners clipped in a HaxeFlixel pre-rotated projectile sheet?
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gamedev
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programming
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softwaredevelopment
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3 min read
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