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From Flat Art to a Printable Mesh: What Image-to-3D Actually Has to Guess

From Flat Art to a Printable Mesh: What Image-to-3D Actually Has to Guess

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3 min read
Why does resizing HaxeFlixel character art change collisions or move its feet?

Why does resizing HaxeFlixel character art change collisions or move its feet?

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3 min read
Why does painting damage on one HaxeFlixel enemy alter other enemies?

Why does painting damage on one HaxeFlixel enemy alter other enemies?

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3 min read
Why does slowing one HaxeFlixel attack also slow idle or leave playback paused?

Why does slowing one HaxeFlixel attack also slow idle or leave playback paused?

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3 min read
Which HaxeFlixel frame-change value should trigger an attack hit: frameNumber or frameIndex?

Which HaxeFlixel frame-change value should trigger an attack hit: frameNumber or frameIndex?

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3 min read
Why does my Bevy sprite animation slow down after a long update?

Why does my Bevy sprite animation slow down after a long update?

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4 min read
Why can a Bevy camera see a character body but not its child equipment?

Why can a Bevy camera see a character body but not its child equipment?

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4 min read
Why does my HaxeFlixel camera ignore a custom deadzone after follow()?

Why does my HaxeFlixel camera ignore a custom deadzone after follow()?

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3 min read
Why does HaxeFlixel addByPrefix collect the wrong atlas animation frames?

Why does HaxeFlixel addByPrefix collect the wrong atlas animation frames?

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3 min read
Why does a Bevy character load on desktop but return 404 under a web subdirectory?

Why does a Bevy character load on desktop but return 404 under a web subdirectory?

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4 min read
The player believes the idle game interface, not the simulation

The player believes the idle game interface, not the simulation

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4 min read
What I learned building a free iOS base-layout library for Clash of Clans

What I learned building a free iOS base-layout library for Clash of Clans

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2 min read
Six-Legged Sprite Walks: Audit Leg IDs and Contact

Six-Legged Sprite Walks: Audit Leg IDs and Contact

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5 min read
image-blaster: the real cost of one image 3D world

image-blaster: the real cost of one image 3D world

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7 min read
Cursor vs Claude Code for Game Development

Cursor vs Claude Code for Game Development

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9 min read
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