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Population, Internet Access, and Player Share: Where the Next Billion Gamers Will Come From

Population, Internet Access, and Player Share: Where the Next Billion Gamers Will Come From

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4 min read
Balancing Physically Accurate Lighting and Symbolic VFX in Unreal Engine

Balancing Physically Accurate Lighting and Symbolic VFX in Unreal Engine

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5 min read
🎉 Mini Game Project Completed: Tic Tac Toe! 🕹️

🎉 Mini Game Project Completed: Tic Tac Toe! 🕹️

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1 min read
How Game Dev Assets Supercharged My Workflow — and Why Low-Poly 3D Packs Are a Game Changer

How Game Dev Assets Supercharged My Workflow — and Why Low-Poly 3D Packs Are a Game Changer

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3 min read
I Built a Dungeon Crawler Game in Ruby (And It Actually Works)

I Built a Dungeon Crawler Game in Ruby (And It Actually Works)

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3 min read
Tiny Games, Big Feelings

Tiny Games, Big Feelings

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3 min read
Back to Unity baby!

Back to Unity baby!

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2 min read
How to add Splashscreen and Presplash screen in Renpy

How to add Splashscreen and Presplash screen in Renpy

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2 min read
this is a test post

this is a test post

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1 min read
Designing for Instant Play: Why HTML5 Still Matters for Browser Games

Designing for Instant Play: Why HTML5 Still Matters for Browser Games

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3 min read
Optimizing HTML5 Puzzle Games for Speed and Responsiveness

Optimizing HTML5 Puzzle Games for Speed and Responsiveness

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3 min read
How to Make Tilemap with Pixalo Engine

How to Make Tilemap with Pixalo Engine

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3 min read
Dev Log 36 - Mythic Pause

Dev Log 36 - Mythic Pause

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3 min read
Line by Line, But HOW Do I Construct A BSP Tree?

Line by Line, But HOW Do I Construct A BSP Tree?

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16 min read
Game Dev Digest — Issue #302 - Learning Resources, Online, Physics, and more

Game Dev Digest — Issue #302 - Learning Resources, Online, Physics, and more

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9 min read
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