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Designing a Crash-Style Demo Interface in the Browser

Designing a Crash-Style Demo Interface in the Browser

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4 min read
Testing game rules with bots: Monte Carlo on a TypeScript reducer

Testing game rules with bots: Monte Carlo on a TypeScript reducer

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5 min read
Building a game knowledge base players actually read: 1,400 pages, two languages, zero fluff

Building a game knowledge base players actually read: 1,400 pages, two languages, zero fluff

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2 min read
Tripo's 3 Billion Yuan Round Came With a Customer List

Tripo's 3 Billion Yuan Round Came With a Customer List

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5 min read
Building Dice Atelier: a 3D dice roller with 20 themed tables, built by two AIs and one director

Building Dice Atelier: a 3D dice roller with 20 themed tables, built by two AIs and one director

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2 min read
Magickness Open Demo Is Live on Steam — Starting a New Chapter of Development

Magickness Open Demo Is Live on Steam — Starting a New Chapter of Development

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1 min read
After js13k: a next project with no 13KB cap

After js13k: a next project with no 13KB cap

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1 min read
Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization

Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization

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9 min read
Building a Spacebar-Specific CPS Test: What I Learned About Measuring Keyboard Input Speed

Building a Spacebar-Specific CPS Test: What I Learned About Measuring Keyboard Input Speed

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1 min read
Designing Dual-Layer Game Wikis: Separating Static Identity Registries from Volatile Combat Docs

Designing Dual-Layer Game Wikis: Separating Static Identity Registries from Volatile Combat Docs

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4 min read
How to Build a Game Wiki That Never Dies: Designing for Evidence in Fast-Changing Docs

How to Build a Game Wiki That Never Dies: Designing for Evidence in Fast-Changing Docs

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4 min read
Building a Daily Interactive Map for the PEAK Game

Building a Daily Interactive Map for the PEAK Game

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5 min read
Building a Gemini VIII narrative game: making uncertainty playable

Building a Gemini VIII narrative game: making uncertainty playable

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4 min read
Making a GBA game with GPT-6 Astra

Making a GBA game with GPT-6 Astra

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1 min read
Building NICHLYST: The 14-Day Clock, the "Web App" Illusion, and Hardening the Archive

Building NICHLYST: The 14-Day Clock, the "Web App" Illusion, and Hardening the Archive

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4 min read
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