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Building a Neon City Map in PixiJS: Layers, Fog and Traffic
Denshin Team
Denshin Team
Denshin Team
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Nov 4
Building a Neon City Map in PixiJS: Layers, Fog and Traffic
#
pixijs
#
gamedev
#
webgl
#
javascript
2
 reactions
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4 min read
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A browser sprite sheet maker for pixel game VFX (SpriteVFX)
yksalun
yksalun
yksalun
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Nov 4
A browser sprite sheet maker for pixel game VFX (SpriteVFX)
#
gamedev
#
godot
#
pixelart
#
webdev
1
 reaction
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2 min read
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Why does resizing HaxeFlixel character art change collisions or move its feet?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does resizing HaxeFlixel character art change collisions or move its feet?
#
coding
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gamedev
#
programming
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3 min read
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Why does painting damage on one HaxeFlixel enemy alter other enemies?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does painting damage on one HaxeFlixel enemy alter other enemies?
#
debugging
#
gamedev
#
programming
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3 min read
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Why can a Bevy camera see a character body but not its child equipment?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why can a Bevy camera see a character body but not its child equipment?
#
debugging
#
gamedev
#
rust
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4 min read
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Why does my Bevy sprite animation slow down after a long update?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does my Bevy sprite animation slow down after a long update?
#
gamedev
#
performance
#
rust
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4 min read
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Which HaxeFlixel frame-change value should trigger an attack hit: frameNumber or frameIndex?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Which HaxeFlixel frame-change value should trigger an attack hit: frameNumber or frameIndex?
#
coding
#
gamedev
#
programming
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3 min read
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Why does a Bevy character load on desktop but return 404 under a web subdirectory?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does a Bevy character load on desktop but return 404 under a web subdirectory?
#
gamedev
#
rust
#
tutorial
#
webdev
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4 min read
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Why does HaxeFlixel addByPrefix collect the wrong atlas animation frames?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does HaxeFlixel addByPrefix collect the wrong atlas animation frames?
#
coding
#
gamedev
#
programming
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3 min read
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Why does slowing one HaxeFlixel attack also slow idle or leave playback paused?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does slowing one HaxeFlixel attack also slow idle or leave playback paused?
#
code
#
gamedev
#
programming
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3 min read
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Why does my HaxeFlixel camera ignore a custom deadzone after follow()?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does my HaxeFlixel camera ignore a custom deadzone after follow()?
#
gamedev
#
programming
#
software
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3 min read
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3kB Game Development Leads to Accidental Creation of Custom Programming Language, Now Documented
Artyom Kornilov
Artyom Kornilov
Artyom Kornilov
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Nov 4
3kB Game Development Leads to Accidental Creation of Custom Programming Language, Now Documented
#
gamedev
#
optimization
#
bytecode
#
innovation
1
 reaction
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8 min read
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The player believes the idle game interface, not the simulation
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 25
The player believes the idle game interface, not the simulation
#
gamedev
#
ux
#
indiedev
#
devlog
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 comment
4 min read
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What I learned building a free iOS base-layout library for Clash of Clans
Base Layouts
Base Layouts
Base Layouts
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Oct 21
What I learned building a free iOS base-layout library for Clash of Clans
#
showdev
#
ios
#
gamedev
#
swift
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2 min read
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Six-Legged Sprite Walks: Audit Leg IDs and Contact
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Six-Legged Sprite Walks: Audit Leg IDs and Contact
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gamedev
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5 min read
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