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NIB 1.1.0: refining the edit, save, reopen and export loop
Murad
Murad
Murad
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Oct 21
NIB 1.1.0: refining the edit, save, reopen and export loop
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showdev
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javascript
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gamedev
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webdev
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4 min read
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Foundry's package list wants a paid licence and human-written text. You can still ship a module — here is the manifest-URL route.
Walker Brown
Walker Brown
Walker Brown
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Oct 21
Foundry's package list wants a paid licence and human-written text. You can still ship a module — here is the manifest-URL route.
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ai
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gamedev
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softwaredevelopment
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5 min read
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Reverse-Engineering Valve Deadlock: Modeling Hero Scaling, Ranks & Hero Labs on Astro 4
Echo Zhang
Echo Zhang
Echo Zhang
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Oct 21
Reverse-Engineering Valve Deadlock: Modeling Hero Scaling, Ranks & Hero Labs on Astro 4
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webdev
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javascript
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gaming
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gamedev
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2 min read
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Why does a decorative HaxeFlixel tile block the player although the artwork is transparent?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does a decorative HaxeFlixel tile block the player although the artwork is transparent?
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coding
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gamedev
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programming
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softwaredevelopment
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3 min read
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Why are corners clipped in a HaxeFlixel pre-rotated projectile sheet?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why are corners clipped in a HaxeFlixel pre-rotated projectile sheet?
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gamedev
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programming
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softwaredevelopment
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3 min read
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Why does a Blender character move through its own procedural texture?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does a Blender character move through its own procedural texture?
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gamedev
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software
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3 min read
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Building a global games daily digest (game.xknot.si) — can promo even be automated?
game.xknot.si
game.xknot.si
game.xknot.si
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Oct 21
Building a global games daily digest (game.xknot.si) — can promo even be automated?
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discuss
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gamedev
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indieweb
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showdev
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1 min read
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Why does a reused HaxeFlixel sprite fade or move after I reset it?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does a reused HaxeFlixel sprite fade or move after I reset it?
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debugging
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gamedev
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programming
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softwaredevelopment
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3 min read
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Why does a HaxeFlixel equipment sprite jump when added to FlxSpriteGroup?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does a HaxeFlixel equipment sprite jump when added to FlxSpriteGroup?
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debugging
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gamedev
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programming
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4 min read
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Why does HaxeFlixel pixelsOverlapPoint disagree with the pointer on a scrolling HUD?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does HaxeFlixel pixelsOverlapPoint disagree with the pointer on a scrolling HUD?
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coding
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gamedev
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programming
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3 min read
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Why does setting a Bevy sprite to Inherited leave it hidden under its parent?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does setting a Bevy sprite to Inherited leave it hidden under its parent?
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gamedev
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rust
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softwaredevelopment
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4 min read
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Why does my Bevy character rise above the floor when I change its sprite size?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does my Bevy character rise above the floor when I change its sprite size?
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gamedev
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programming
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rust
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4 min read
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The First Five Hours: What Makes a Game Impossible to Put Down?
Ahanush Baskar
Ahanush Baskar
Ahanush Baskar
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Oct 21
The First Five Hours: What Makes a Game Impossible to Put Down?
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design
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gamedev
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testing
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1 min read
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Why does a Bevy sprite preview image stay blank when used as a camera target?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does a Bevy sprite preview image stay blank when used as a camera target?
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gamedev
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rust
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softwaredevelopment
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4 min read
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Endless Legend 2's city layer isn't too complex. It's too solved.
Ivy
Ivy
Ivy
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Oct 21
Endless Legend 2's city layer isn't too complex. It's too solved.
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discuss
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gamedev
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gamedesign
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ux
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1 min read
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