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Villagers Remember: Quests and Trust for Minecraft Villagers
Bozhidar Valchev
Bozhidar Valchev
Bozhidar Valchev
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Oct 21
Villagers Remember: Quests and Trust for Minecraft Villagers
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minecraft
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gamedev
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java
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opensource
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5 min read
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Tea House Area - Fencing, Pathways, Pond Area | UE5 Devlog
MT Indie Dev
MT Indie Dev
MT Indie Dev
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The Startup Café
Oct 21
Tea House Area - Fencing, Pathways, Pond Area | UE5 Devlog
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programming
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productivity
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gamedev
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unrealengine
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1 min read
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Reworking the old nodes are pretty painful
Yuvraj Singh Kumpavat
Yuvraj Singh Kumpavat
Yuvraj Singh Kumpavat
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Oct 21
Reworking the old nodes are pretty painful
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gamedev
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devjournal
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2 min read
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How do I capture an SDL3 sprite preview when SDL_RenderReadPixels no longer fills my buffer?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
How do I capture an SDL3 sprite preview when SDL_RenderReadPixels no longer fills my buffer?
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debugging
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gamedev
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programming
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3 min read
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Why can an SDL3 build load BMP art but fail to load the shipped PNG sprites?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why can an SDL3 build load BMP art but fail to load the shipped PNG sprites?
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debugging
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gamedev
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programming
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softwaredevelopment
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3 min read
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Which SDL3 size should allocate a sprite preview: render output or current target?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Which SDL3 size should allocate a sprite preview: render output or current target?
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gamedev
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programming
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softwaredevelopment
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3 min read
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How do I migrate SDL_QueryTexture-based sprite slicing to SDL3 float size queries?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
How do I migrate SDL_QueryTexture-based sprite slicing to SDL3 float size queries?
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code
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gamedev
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programming
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softwaredevelopment
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3 min read
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Why do SDL3 nine-grid UI corners look wrong after resizing a panel?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why do SDL3 nine-grid UI corners look wrong after resizing a panel?
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gamedev
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softwaredevelopment
#
ui
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3 min read
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Why does an SDL3 sprite mesh ignore SDL_SetTextureColorMod?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does an SDL3 sprite mesh ignore SDL_SetTextureColorMod?
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api
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c
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gamedev
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programming
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3 min read
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When should an SDL3 sprite renderer flush before custom graphics commands?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
When should an SDL3 sprite renderer flush before custom graphics commands?
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gamedev
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softwaredevelopment
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softwareengineering
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4 min read
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Building a Sub-100ms Gunsmith Loadout & Ballistics Tool for Delta Force on Astro 4
Echo Zhang
Echo Zhang
Echo Zhang
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Oct 21
Building a Sub-100ms Gunsmith Loadout & Ballistics Tool for Delta Force on Astro 4
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webdev
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javascript
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gaming
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gamedev
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2 min read
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Engineering a Real-Time World Seed Viewer & Biome Map for Valheim 1.0 on Astro 4
Echo Zhang
Echo Zhang
Echo Zhang
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Oct 21
Engineering a Real-Time World Seed Viewer & Biome Map for Valheim 1.0 on Astro 4
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webdev
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javascript
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gaming
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gamedev
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2 min read
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Why does a sprite hotfix break only the older release branch?
FrameSprite
FrameSprite
FrameSprite
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FrameSprite
Oct 21
Why does a sprite hotfix break only the older release branch?
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debugging
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gamedev
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git
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3 min read
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Designing an Unlimited Mode for a Daily Trivia Game
littlefungames
littlefungames
littlefungames
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Oct 21
Designing an Unlimited Mode for a Daily Trivia Game
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showdev
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gamedev
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webdev
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4 min read
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My first fine-tuning patch made my model worse. The second one, with fewer examples and half the learning rate, fixed it
LÆ°á»Łng LĂȘ
LÆ°á»Łng LĂȘ
LÆ°á»Łng LĂȘ
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Oct 20
My first fine-tuning patch made my model worse. The second one, with fewer examples and half the learning rate, fixed it
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ai
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gamedev
#
opensource
#
python
1
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4 min read
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