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Expanding Gameplay with GOKI2 [Introduction to ModMessage] Message Display Surpassing KAG3 and Data Management Without "cm Tag"

Expanding Gameplay with GOKI2 [Introduction to ModMessage] Message Display Surpassing KAG3 and Data Management Without "cm Tag"

Comments
3 min read
TikTikBoom

June Solstice Game Jam Submission

TikTikBoom

11
Comments 7
2 min read
Building Scrollbook: What I Learned Building and Scaling an AI Game Master Platform as a Solo Engineer

Building Scrollbook: What I Learned Building and Scaling an AI Game Master Platform as a Solo Engineer

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6 min read
IOS Midsommer Madness

June Solstice Game Jam Submission

IOS Midsommer Madness

11
Comments 2
8 min read
How to Design a Game Economy: Sources, Sinks, Loops, and Balance

How to Design a Game Economy: Sources, Sinks, Loops, and Balance

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8 min read
How to secure your macOS games

How to secure your macOS games

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5 min read
Developing network-based multiplayer games made easy

Developing network-based multiplayer games made easy

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1 min read
OpenAnima v1 — Open-Source Desktop Overlay Engine for Windows

OpenAnima v1 — Open-Source Desktop Overlay Engine for Windows

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2 min read
I built a tiny browser game for guessing cartoon-inspired colors

I built a tiny browser game for guessing cartoon-inspired colors

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1 min read
Game Dev Digest — Issue #331 - AI Opinions, Grass System, How Tos, and more

Game Dev Digest — Issue #331 - AI Opinions, Grass System, How Tos, and more

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8 min read
Building a 3D engine from scratch with C++ and Vulkan for web developers Part II: Rendering your first triangle

Building a 3D engine from scratch with C++ and Vulkan for web developers Part II: Rendering your first triangle

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22 min read
Epic Games Open-Sourced Lore — A Version Control System Built for Massive Game Assets

Epic Games Open-Sourced Lore — A Version Control System Built for Massive Game Assets

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4 min read
Solstice Panic! — Protect the Sun on the Longest Day of the Year

June Solstice Game Jam Submission

Solstice Panic! — Protect the Sun on the Longest Day of the Year

8
Comments
6 min read
How we built a gate-accurate Game Boy emulator in Rust (and got dmg-acid2 pixel-perfect)

How we built a gate-accurate Game Boy emulator in Rust (and got dmg-acid2 pixel-perfect)

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3 min read
Bug Report Compilation & Triage

Bug Report Compilation & Triage

2
Comments
3 min read
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