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Porting Test Drive II from SNES to PC, Part 27: Closing the SNES front-end descriptor-table base
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 26
Porting Test Drive II from SNES to PC, Part 27: Closing the SNES front-end descriptor-table base
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2 min read
Porting Test Drive II from SNES to PC, Part 42: Fixing the post-02:9016 review-pack alignment
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 42: Fixing the post-02:9016 review-pack alignment
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3 min read
Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift
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2 min read
More fun while developing use Hawkeye
Fredrik Zaar
Fredrik Zaar
Fredrik Zaar
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Apr 29
More fun while developing use Hawkeye
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productivity
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softwaredevelopment
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1 min read
Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path
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2 min read
Porting Test Drive II from SNES to PC, Part 34: Closing the SNES Select Opponent clock slot
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 34: Closing the SNES Select Opponent clock slot
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emulation
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2 min read
Brute force can't compete with better ideas
Zeid Diez
Zeid Diez
Zeid Diez
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Apr 29
Brute force can't compete with better ideas
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2 min read
MYTH-OS: The Compiler Pattern for Systemic RPG Generation Complete Technical Whitepaper & Implementation Guide
PEACEBINFLOW
PEACEBINFLOW
PEACEBINFLOW
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Mar 30
MYTH-OS: The Compiler Pattern for Systemic RPG Generation Complete Technical Whitepaper & Implementation Guide
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14 min read
Porting Test Drive II from SNES to PC, Part 26: Tightening the SNES front-end selector cardinality
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 26
Porting Test Drive II from SNES to PC, Part 26: Tightening the SNES front-end selector cardinality
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c
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2 min read
Fixing Godot MCP in Cursor on WSL
Ryan Carter
Ryan Carter
Ryan Carter
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Apr 28
Fixing Godot MCP in Cursor on WSL
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4 min read
Why My Blueprint Communication Became Messy in Unreal Engine
Dinesh
Dinesh
Dinesh
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Mar 25
Why My Blueprint Communication Became Messy in Unreal Engine
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2 min read
Best Discord Bots for Gaming Team Scheduling (2026)
Raven
Raven
Raven
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Mar 25
Best Discord Bots for Gaming Team Scheduling (2026)
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7 min read
S&Box game engine: Inspecting grains of sand
Unicorn Developer
Unicorn Developer
Unicorn Developer
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Mar 25
S&Box game engine: Inspecting grains of sand
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11 min read
How Unity WebGL Talks to a WebSocket Server (The Hard Way)
Magithar Sridhar
Magithar Sridhar
Magithar Sridhar
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Apr 7
How Unity WebGL Talks to a WebSocket Server (The Hard Way)
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6 min read
I built an orbital mechanics game with a tiny AI model inspired by NASA’s Artemis II mission
Sal Stabler
Sal Stabler
Sal Stabler
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Apr 7
I built an orbital mechanics game with a tiny AI model inspired by NASA’s Artemis II mission
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2 min read
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