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Get the closest point on a polygon

Get the closest point on a polygon

8
Comments 1
1 min read
Game Dev Digest — Issue #47 - C#, Patterns, Nintendo-style Effects, Free Project Starters, and lots more!

Game Dev Digest — Issue #47 - C#, Patterns, Nintendo-style Effects, Free Project Starters, and lots more!

8
Comments
9 min read
Writing Super Mario Bros in C++

Writing Super Mario Bros in C++

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Comments 2
6 min read
We made a tool that generates 2D colliders based on 3D models

We made a tool that generates 2D colliders based on 3D models

8
Comments 2
1 min read
Indie Game update: Engine Failure

Indie Game update: Engine Failure

6
Comments
1 min read
I am the entity Quality GameWare.

I am the entity Quality GameWare.

13
Comments
1 min read
Build your own MINESWEEPER game in pure JavaScript, HTML and CSS using RECURSION

Build your own MINESWEEPER game in pure JavaScript, HTML and CSS using RECURSION

22
Comments 1
1 min read
Playing with the Amethyst Game Engine

Playing with the Amethyst Game Engine

8
Comments 1
1 min read
Extending MonoGame as a University Project

Extending MonoGame as a University Project

6
Comments
4 min read
Learning From Unity After 15 Years of GameDev with Custom Engines

Learning From Unity After 15 Years of GameDev with Custom Engines

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Comments 4
7 min read
How to Build the Pattern Matching Game in Hellblade Senua’s Sacrifice with Javascript

How to Build the Pattern Matching Game in Hellblade Senua’s Sacrifice with Javascript

12
Comments
9 min read
Game Dev Digest — Issue #44 - The Heretic, Profiling, ML, Monetization, And Much More!

Game Dev Digest — Issue #44 - The Heretic, Profiling, ML, Monetization, And Much More!

7
Comments
13 min read
Development Log: Planning a Game

Development Log: Planning a Game

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Comments 1
3 min read
Promisifying Phaser

Promisifying Phaser

6
Comments 1
2 min read
Game Dev Digest — Issue #43 - Lighting, Builds, VFX, C#... All That And More!

Game Dev Digest — Issue #43 - Lighting, Builds, VFX, C#... All That And More!

5
Comments
11 min read
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