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How I Built a Local, Read-Only Save Analyzer for theHunter: Call of the Wild

How I Built a Local, Read-Only Save Analyzer for theHunter: Call of the Wild

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2 min read
You don't need a credit card to add AI to your Roblox game

You don't need a credit card to add AI to your Roblox game

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1 min read
Keeping Codex decisions in the repository and checking them against implementation evidence

Keeping Codex decisions in the repository and checking them against implementation evidence

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4 min read
Six Multiplayer Browser Games on Cloudflare Workers and Supabase: What Broke

Six Multiplayer Browser Games on Cloudflare Workers and Supabase: What Broke

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8 min read
Porting Cowboy Casino to VileEngine

Porting Cowboy Casino to VileEngine

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2 min read
Building a Suite of C# Server Plugins for Counter-Strike 2

Building a Suite of C# Server Plugins for Counter-Strike 2

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2 min read
How Particle Effects Improve Game Feel in HTML5 Games

How Particle Effects Improve Game Feel in HTML5 Games

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4 min read
Roblox has three DevEx rates now. One constant won't cut it.

Roblox has three DevEx rates now. One constant won't cut it.

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3 min read
Put your particle effects in CI

Put your particle effects in CI

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3 min read
AI Sprite Generator: Turn 2D Character Art into Game-Ready Animations

AI Sprite Generator: Turn 2D Character Art into Game-Ready Animations

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2 min read
Aether 6DOF NPP UE5 Release - Video, Profiler results & UE Setup

Aether 6DOF NPP UE5 Release - Video, Profiler results & UE Setup

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3 min read
Title Information Doesn't Add Aggression — It Removes Calibration Risk

Title Information Doesn't Add Aggression — It Removes Calibration Risk

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3 min read
I rebuilt my 2018 agar.io clone around real orbital physics, with no game server

I rebuilt my 2018 agar.io clone around real orbital physics, with no game server

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5 min read
Building CUBELANDS for Steam: an early alpha generated from cubes

Building CUBELANDS for Steam: an early alpha generated from cubes

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1 min read
A Git-Friendly Particle VFX Workflow for Three.js and PixiJS

A Git-Friendly Particle VFX Workflow for Three.js and PixiJS

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3 min read
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