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Building a CS2 case simulator with live market data and ROI

Building a CS2 case simulator with live market data and ROI

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2 min read
How We Built Sub-0.2ms Player Segmentation That Actually Works in Live Games

How We Built Sub-0.2ms Player Segmentation That Actually Works in Live Games

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5 min read
Augmented Reality in Educational Games: What Evidence Actually Supports

Augmented Reality in Educational Games: What Evidence Actually Supports

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2 min read
New Unicorn level in Flood Escape

New Unicorn level in Flood Escape

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2 min read
How I Built A Game to Help My Kids Learn

How I Built A Game to Help My Kids Learn

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2 min read
Building AI for a 2v2 Card Game: How We Solved Cooperative Imperfect Information

Building AI for a 2v2 Card Game: How We Solved Cooperative Imperfect Information

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4 min read
Why Mahjong AI is 10x Harder Than Go AI (And What We Learned Building One)

Why Mahjong AI is 10x Harder Than Go AI (And What We Learned Building One)

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4 min read
Game Dev Digest — Issue #330 - Unity AI, Game Art, and more

Game Dev Digest — Issue #330 - Unity AI, Game Art, and more

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9 min read
Part 0: Ground Zero

Part 0: Ground Zero

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3 min read
Devlog: How I Generate Levels for The Last Ball

Devlog: How I Generate Levels for The Last Ball

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5 min read
A Memory Card Matching Game With CSS 3D Flip and Immutable State

A Memory Card Matching Game With CSS 3D Flip and Immutable State

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3 min read
Same Game in Vanilla JS — Flood Fill, Gravity, and Column Compression

Same Game in Vanilla JS — Flood Fill, Gravity, and Column Compression

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4 min read
A Mahjong Tile Sorting Practice Game — 34 Tiles, Strict Ordering, Timer-Based

A Mahjong Tile Sorting Practice Game — 34 Tiles, Strict Ordering, Timer-Based

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3 min read
Japanese Wordle — Why Duplicate-Character Handling Is Trickier Than It Looks

Japanese Wordle — Why Duplicate-Character Handling Is Trickier Than It Looks

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2 min read
A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

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3 min read
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