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Announcing Limn Engine — Draw Your Game Into Existence

Announcing Limn Engine — Draw Your Game Into Existence

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4 min read
SOLSTICE — The Longest Day: a platformer where light is your only resource

June Solstice Game Jam Submission

SOLSTICE — The Longest Day: a platformer where light is your only resource

29
Comments 6
3 min read
Validating Paths in a Browser-Based Word Puzzle Game

Validating Paths in a Browser-Based Word Puzzle Game

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4 min read
Shipping a puzzle where one shape doesn't quite fit: Off By One

Shipping a puzzle where one shape doesn't quite fit: Off By One

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2 min read
Avoiding The GC in D: Stack, Buffers & Arenas

Avoiding The GC in D: Stack, Buffers & Arenas

10
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8 min read
How Game AI Makes Decisions — From Minimax to Alpha-Beta Pruning

How Game AI Makes Decisions — From Minimax to Alpha-Beta Pruning

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4 min read
How to simulate a game economy before launch

How to simulate a game economy before launch

1
Comments 1
7 min read
How to Optimize Daily-Updating Puzzle Games Without Slowing Down the Website?

How to Optimize Daily-Updating Puzzle Games Without Slowing Down the Website?

1
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1 min read
Flutter Midsommer Madnesss

June Solstice Game Jam Submission

Flutter Midsommer Madnesss

9
Comments 1
10 min read
Why I Chose to Build a Browser-First MMO in 2026

Why I Chose to Build a Browser-First MMO in 2026

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2 min read
Static Typing in GDScript: The 30 Minutes That Saved Me 30 Hours

Static Typing in GDScript: The 30 Minutes That Saved Me 30 Hours

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5 min read
Bletchley — A Codebreaker Game About Winning the War and Losing the Man

June Solstice Game Jam Submission

Bletchley — A Codebreaker Game About Winning the War and Losing the Man

2
Comments
3 min read
đź§©LOGIC SOLSTICE CIPHER - A Code-Breaking Ode to Alan Turing

June Solstice Game Jam Submission

đź§©LOGIC SOLSTICE CIPHER - A Code-Breaking Ode to Alan Turing

8
Comments 4
5 min read
Godot 4 fĂĽr Web-Spiele: Export, WASM und Browser-Performance

Godot 4 fĂĽr Web-Spiele: Export, WASM und Browser-Performance

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5 min read
Multijugador en Godot 4: Guía práctica con MultiplayerSpawner

Multijugador en Godot 4: Guía práctica con MultiplayerSpawner

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5 min read
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