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Anastasiia Vorobeva

Content maker | PVS-Studio

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History of C and C++. Part one: emergence and standardization of C language. C with Classes becomes C++

History of C and C++. Part one: emergence and standardization of C language. C with Classes becomes C++

2
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9 min read

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19 errors in LLVM 19

19 errors in LLVM 19

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14 min read
Debugging bugs in x64dbg debugger. Step out to GUI

Debugging bugs in x64dbg debugger. Step out to GUI

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9 min read
What's up with Telegram messenger: dozen errors detected

What's up with Telegram messenger: dozen errors detected

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13 min read
YYYY? yyyy!

YYYY? yyyy!

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7 min read
# What's new in \.NET 9?

# What's new in \.NET 9?

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6 min read
DPDK: 100 big and small bugs

DPDK: 100 big and small bugs

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33 min read
C++ Semantics

C++ Semantics

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1 min read
Redesigning our conference swag: here we go again

Redesigning our conference swag: here we go again

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6 min read
.NET Digest #4

.NET Digest #4

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8 min read
Finding errors in unit tests

Finding errors in unit tests

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14 min read
Realm of gaming experiments: potential developer errors in emulator creating

Realm of gaming experiments: potential developer errors in emulator creating

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17 min read
Talk on С++ semantics

Talk on С++ semantics

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1 min read
Most striking error I found with PVS-Studio in 2024

Most striking error I found with PVS-Studio in 2024

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6 min read
Catch vulnerability on your own: user annotations for C# code

Catch vulnerability on your own: user annotations for C# code

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6 min read
What's new in C# 13: overview

What's new in C# 13: overview

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10 min read
What's new in Unity 6? Overview of release updates and source code issues

What's new in Unity 6? Overview of release updates and source code issues

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13 min read
Belay the Metamorphosis: analyzing Kafka project

Belay the Metamorphosis: analyzing Kafka project

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10 min read
PVS-Studio 7.33: C# user annotations, SN-DBS support, and more

PVS-Studio 7.33: C# user annotations, SN-DBS support, and more

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6 min read
The last source code: digging into bugs in projects after indie game studio shuts down

The last source code: digging into bugs in projects after indie game studio shuts down

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7 min read
What's new in PVS-Studio for Unreal Engine?

What's new in PVS-Studio for Unreal Engine?

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7 min read
PPSSPP or psp? Uncovering bugs from the future

PPSSPP or psp? Uncovering bugs from the future

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24 min read
User annotations for PVS-Studio

User annotations for PVS-Studio

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6 min read
WolvenKit code analysis: things to know before modding Cyberpunk 2077

WolvenKit code analysis: things to know before modding Cyberpunk 2077

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8 min read
std::array in C++ isn't slower than array in C

std::array in C++ isn't slower than array in C

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17 min read
Upcoming webinar! Parsing C++

Upcoming webinar! Parsing C++

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1 min read
Clean code: blessing or curse? Act II. Compromise

Clean code: blessing or curse? Act II. Compromise

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8 min read
Mapping paths through GeoServer source code

Mapping paths through GeoServer source code

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14 min read
Time to refactor legacy with OOP

Time to refactor legacy with OOP

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15 min read
.NET Digest #3

.NET Digest #3

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5 min read
Clean code: blessing or curse? Act I. Confrontation

Clean code: blessing or curse? Act I. Confrontation

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25 min read
PVS-Studio 7.32: enhanced analysis, new plugins and more

PVS-Studio 7.32: enhanced analysis, new plugins and more

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5 min read
How to develop code analyzer in 48 hours

How to develop code analyzer in 48 hours

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22 min read
Flax Engine. Exploring game engine & analyzing its source code

Flax Engine. Exploring game engine & analyzing its source code

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11 min read
Get me two! PVS-Studio plugin update for SonarQube

Get me two! PVS-Studio plugin update for SonarQube

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2 min read
Even great mathematicians make mistakes

Even great mathematicians make mistakes

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13 min read
How to find job for Rescue Rangers: analyzing Godot Engine

How to find job for Rescue Rangers: analyzing Godot Engine

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18 min read
.NET Digest #2

.NET Digest #2

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5 min read
Search query for bugs in Apache Solr

Search query for bugs in Apache Solr

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13 min read
Fixing bugs in your AI: let's analyze bugs in OpenVINO

Fixing bugs in your AI: let's analyze bugs in OpenVINO

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18 min read
How to train your cat to code: bizarre learning approaches

How to train your cat to code: bizarre learning approaches

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9 min read
Authorization pitfalls: what does Keycloak cloak?

Authorization pitfalls: what does Keycloak cloak?

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12 min read
An insect is sitting in your compiler and doesn't want to leave for 13 years

An insect is sitting in your compiler and doesn't want to leave for 13 years

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5 min read
Code whisperers and rubber duck sorcery: do developers have superstitions?

Code whisperers and rubber duck sorcery: do developers have superstitions?

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11 min read
.NET Digest #1

.NET Digest #1

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6 min read
Compilation of C# conference talks from 2023-2024

Compilation of C# conference talks from 2023-2024

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3 min read
12 moments of typos and copy-paste, or why AI hallucinates: checking OpenVINO

12 moments of typos and copy-paste, or why AI hallucinates: checking OpenVINO

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17 min read
Bitwise operators in Java: unpacking ambiguities

Bitwise operators in Java: unpacking ambiguities

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9 min read
I _____ hate arrays in C++!

I _____ hate arrays in C++!

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14 min read
How template method can ruin your Java code

How template method can ruin your Java code

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9 min read
How much UB is in my compiler?

How much UB is in my compiler?

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14 min read
Volatile, DCL, and synchronization pitfalls in Java

Volatile, DCL, and synchronization pitfalls in Java

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11 min read
Error on verge of extinction, or why I put if (x = 42) in Red List of C & C++ bugs

Error on verge of extinction, or why I put if (x = 42) in Red List of C & C++ bugs

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5 min read
What errors are lurking in LLVM code?

What errors are lurking in LLVM code?

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12 min read
C++: freeing resources in destructors using helper functions

C++: freeing resources in destructors using helper functions

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7 min read
Garnet. Does Microsoft's cache -store also store bugs?

Garnet. Does Microsoft's cache -store also store bugs?

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9 min read
Let's check the qdEngine game engine, part three: 10 more bugs

Let's check the qdEngine game engine, part three: 10 more bugs

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10 min read
Eleven moments of ReactOS: user mode gets better?

Eleven moments of ReactOS: user mode gets better?

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14 min read
Let's check the qdEngine game engine, part two: simplifying C++ code

Let's check the qdEngine game engine, part two: simplifying C++ code

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8 min read
Compilation of gripping C++ conference talks from 2023

Compilation of gripping C++ conference talks from 2023

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4 min read
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