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# indie

independent spirit, lo-fi vibes

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Building 2 SwiftUI apps in parallel: TipJar Now + HabitHash dual launch

Building 2 SwiftUI apps in parallel: TipJar Now + HabitHash dual launch

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6 min read
How to Grow Your Network

How to Grow Your Network

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5 min read
I Write Release Notes Last (and They Always Show It) — Validating an AI Fix

I Write Release Notes Last (and They Always Show It) — Validating an AI Fix

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2 min read
The Many Ways Software Engineers Can Go Independent

The Many Ways Software Engineers Can Go Independent

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5 min read
The macOS Global Shortcut That Won't Fire in Zed: When a 23-Year-Old Carbon API Meets a Self-Drawn Terminal

The macOS Global Shortcut That Won't Fire in Zed: When a 23-Year-Old Carbon API Meets a Self-Drawn Terminal

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16 min read
Spinning a $9 PDF off a $0 open-source actor in 4 hours — a build log

Spinning a $9 PDF off a $0 open-source actor in 4 hours — a build log

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6 min read
Why I picked one-time IAP over subscription for 4 indie iOS apps (StoreKit 2 + 2026 data)

Why I picked one-time IAP over subscription for 4 indie iOS apps (StoreKit 2 + 2026 data)

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5 min read
How I Built a Free Educational Games Website from Scratch

How I Built a Free Educational Games Website from Scratch

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4 min read
Building a Full Player Onboarding Flow in UE5 (Account Email Character Creation)

Building a Full Player Onboarding Flow in UE5 (Account Email Character Creation)

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2 min read
The "One More Feature" Trap: Why I Ship Ugly MVPs as a Solo Dev

The "One More Feature" Trap: Why I Ship Ugly MVPs as a Solo Dev

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3 min read
Context Switching Is Killing Your Side Projects — Here's My Fix

Context Switching Is Killing Your Side Projects — Here's My Fix

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3 min read
The Living GDD: AI Automation for Indie Game Devs

The Living GDD: AI Automation for Indie Game Devs

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2 min read
From Broken Onboarding to a Playable Loop — Fixing Player Flow, Combat, and HUD in UE5

From Broken Onboarding to a Playable Loop — Fixing Player Flow, Combat, and HUD in UE5

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2 min read
The Merging Take Is Too Early

The Merging Take Is Too Early

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3 min read
A quick update on Lethal Grace — our fast-paced FPS where movement is as important as shooting

A quick update on Lethal Grace — our fast-paced FPS where movement is as important as shooting

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2 min read
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