DEV Community

C#

Official tag for the C# programming language.

Posts

👋 Sign in for the ability to sort posts by relevant, latest, or top.
Entity Framework Core Isn’t Slow; You’re Just Using It Wrong

Entity Framework Core Isn’t Slow; You’re Just Using It Wrong

5
Comments 2
4 min read
Why I Still Choose C# (Even After Trying Everything Else)

Why I Still Choose C# (Even After Trying Everything Else)

19
Comments 14
4 min read
What’s this global-metadata.dat thing and why does it matter?

What’s this global-metadata.dat thing and why does it matter?

1
Comments
3 min read
I Built a VS Code Extension to Simplify .NET Project Creation

I Built a VS Code Extension to Simplify .NET Project Creation

1
Comments 1
4 min read
Level Up Your PRs: 20 Reviewer-Friendly C# One-Liners

Level Up Your PRs: 20 Reviewer-Friendly C# One-Liners

7
Comments
3 min read
Game Dev Digest — Issue #297 - Rendering Breakdowns, Lighting, and more

Game Dev Digest — Issue #297 - Rendering Breakdowns, Lighting, and more

1
Comments
8 min read
[PT-BR] Primeiros passos: Observabilidade em .NET

[PT-BR] Primeiros passos: Observabilidade em .NET

1
Comments 2
9 min read
Fluent Brighter: Como configurar o Postgres

Fluent Brighter: Como configurar o Postgres

Comments
2 min read
Fluent Brighter: How to setup a postgres

Fluent Brighter: How to setup a postgres

Comments
2 min read
Avoid "String or binary data would be truncated" or how to save safe strings.

Avoid "String or binary data would be truncated" or how to save safe strings.

Comments
4 min read
Dapper vs Entity Framework: When to Use Each in .NET

Dapper vs Entity Framework: When to Use Each in .NET

Comments
3 min read
🚡 Bridge

🚡 Bridge

1
Comments
2 min read
How Async/Await Really Works in C# : A Beginner-Friendly Guide

How Async/Await Really Works in C# : A Beginner-Friendly Guide

2
Comments
2 min read
Why ValueTask Can Save You from Async Overhead

Why ValueTask Can Save You from Async Overhead

Comments
3 min read
Saving Game Data in Unity — Part 1: PlayerPrefs

Saving Game Data in Unity — Part 1: PlayerPrefs

2
Comments
3 min read
Core .NET concepts you must nail in a senior interview

Core .NET concepts you must nail in a senior interview

Comments
2 min read
Entities vs DTOs σε C#

Entities vs DTOs σε C#

1
Comments
1 min read
SOLID Principles σε C#

SOLID Principles σε C#

1
Comments
2 min read
From 15 Minutes to 30 Seconds: Cutting Build Time in a Large .NET Project

From 15 Minutes to 30 Seconds: Cutting Build Time in a Large .NET Project

7
Comments
4 min read
11 Best C# Courses to Learn the Language

11 Best C# Courses to Learn the Language

1
Comments
4 min read
Event-Sourced State Machines in Orleans

Event-Sourced State Machines in Orleans

Comments
4 min read
What is the `Result` ( AggregatedGenericResultMessage) and how does it work?

What is the `Result` ( AggregatedGenericResultMessage) and how does it work?

Comments
2 min read
When You Have a Golden Hammer, Everything Looks Like a Nail

When You Have a Golden Hammer, Everything Looks Like a Nail

2
Comments
2 min read
🧱 Lesson 2A— Creating the base solution, API project, folder structure, dependency injection, environment configuration.

🧱 Lesson 2A— Creating the base solution, API project, folder structure, dependency injection, environment configuration.

Comments 1
4 min read
Why You Should Learn .NET: Benefits, Features, and Community

Why You Should Learn .NET: Benefits, Features, and Community

Comments
2 min read
loading...