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Engineering "Interfaces That Feel Alive" - My Design Philosophy

Engineering "Interfaces That Feel Alive" - My Design Philosophy

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2 min read
Dancing Pixels: Building an Immersive Audio-Reactive 3D Web Experience with React Three Fiber

Dancing Pixels: Building an Immersive Audio-Reactive 3D Web Experience with React Three Fiber

17
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8 min read
I Built a Retro FPS That Turns Your Git Repo Into a Shooting Game

I Built a Retro FPS That Turns Your Git Repo Into a Shooting Game

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2 min read
Converting Three.js Journey Classic Techniques Module to TypeScript

Converting Three.js Journey Classic Techniques Module to TypeScript

1
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3 min read
React Three Fiber vs Three.js: Which Should You Learn First?

React Three Fiber vs Three.js: Which Should You Learn First?

2
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3 min read
Rendering AutoCAD DXF files in the browser — how and why I built dxf-render

Rendering AutoCAD DXF files in the browser — how and why I built dxf-render

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5 min read
8 GLSL Shader Systems in 6 Months: Building Elemental Effects for a Character Animation Engine

8 GLSL Shader Systems in 6 Months: Building Elemental Effects for a Character Animation Engine

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7 min read
Per‑Region PBR From One Photo: The Cropping Trick That Stops RGB‑X From Bleeding Materials Across Boundaries

Per‑Region PBR From One Photo: The Cropping Trick That Stops RGB‑X From Bleeding Materials Across Boundaries

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8 min read
Building “Unmask the City” – A Solo Game Jam Journey with AI Pair Programming

Building “Unmask the City” – A Solo Game Jam Journey with AI Pair Programming

5
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12 min read
Three.js + TypeScript: Keeping It Functional (No Classes Needed)

Three.js + TypeScript: Keeping It Functional (No Classes Needed)

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4 min read
Three.js + TypeScript: Keeping It Functional (No Classes Needed)

Three.js + TypeScript: Keeping It Functional (No Classes Needed)

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4 min read
I Built a 3D Snake Game with Three.js — Runs in a Single HTML File

I Built a 3D Snake Game with Three.js — Runs in a Single HTML File

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1 min read
Real-Time Dynamic Environment Maps in Three.js: The Holy Donut Technique Explained

Real-Time Dynamic Environment Maps in Three.js: The Holy Donut Technique Explained

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3 min read
Controlling VRM Character Motions for an AI Agent on the Web

Controlling VRM Character Motions for an AI Agent on the Web

1
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4 min read
Three.js Architecture: ECS

Three.js Architecture: ECS

3
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10 min read
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