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The Anti-Framework Idea that turned into FUBARos - Clippy’s Revenge

The Anti-Framework Idea that turned into FUBARos - Clippy’s Revenge

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6 min read
Getting Started with 2D Games Using Pyxel (Part 9): Shooting Bullets

Getting Started with 2D Games Using Pyxel (Part 9): Shooting Bullets

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4 min read
Hello, Newbie Here.

Hello, Newbie Here.

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1 min read
What LiveOps Really Is and What It Can Achieve

What LiveOps Really Is and What It Can Achieve

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3 min read
How to Think About Games: Unity

How to Think About Games: Unity

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6 min read
How to Escape Tutorial Hell (As a Beginner Game Dev) Without Becoming a “Framework Collector"

How to Escape Tutorial Hell (As a Beginner Game Dev) Without Becoming a “Framework Collector"

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4 min read
The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity

The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity

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5 min read
I Quit My Job to Build the Game Dev Platform I Wish Existed

I Quit My Job to Build the Game Dev Platform I Wish Existed

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3 min read
11 Years on a Hobby Project: SymOntoClay Dev Journal

11 Years on a Hobby Project: SymOntoClay Dev Journal

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4 min read
Why I Development GamHub: A Simple Way to Discover Playable Browser & AI Games

Why I Development GamHub: A Simple Way to Discover Playable Browser & AI Games

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2 min read
FUBAR OS: A throwback to simpler development

FUBAR OS: A throwback to simpler development

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2 min read
I solved one of my major pain point during my game development with AI (Chat GPT + Antigravity)

I solved one of my major pain point during my game development with AI (Chat GPT + Antigravity)

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2 min read
BUBUVERSE Introduces Real-Time PvP Dice (Beta) — A Technical Look at the New GameFi Layer

BUBUVERSE Introduces Real-Time PvP Dice (Beta) — A Technical Look at the New GameFi Layer

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2 min read
⚡ Real-Time Multiplayer Games: How to Build Online Games That Connect Players Instantly

⚡ Real-Time Multiplayer Games: How to Build Online Games That Connect Players Instantly

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3 min read
Neovim Unreal Engine: P4 Support, Macro Wizards, and Context-Aware Docs! 🚀(2025/12/04)

Neovim Unreal Engine: P4 Support, Macro Wizards, and Context-Aware Docs! 🚀(2025/12/04)

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3 min read
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