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Two frame-cap rules differ by 3 fps at 144 Hz. By 540 Hz it's 72.
Smart Calculators
Smart Calculators
Smart Calculators
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Sep 16
Two frame-cap rules differ by 3 fps at 144 Hz. By 540 Hz it's 72.
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math
#
algorithms
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gamedev
#
webdev
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4 min read
What Browser Game Platforms Get Wrong About Main-Thread Performance
Yassine Heddachi
Yassine Heddachi
Yassine Heddachi
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Sep 16
What Browser Game Platforms Get Wrong About Main-Thread Performance
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javascript
#
webperf
#
webdev
#
gamedev
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7 min read
Godot 4 camera shake not working right? 4 causes and fixes
saltmire
saltmire
saltmire
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Sep 15
Godot 4 camera shake not working right? 4 causes and fixes
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godot
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gamedev
#
tutorial
#
programming
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3 min read
What feature would you want in a Roblox account manager?
Luan Silveira
Luan Silveira
Luan Silveira
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Oct 9
What feature would you want in a Roblox account manager?
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discuss
#
opensource
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gamedev
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roblox
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1 min read
I run a one-person game studio on Claude Code. Two months, 7 games, about $1 in ad revenue.
rudy_candy
rudy_candy
rudy_candy
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Oct 8
I run a one-person game studio on Claude Code. Two months, 7 games, about $1 in ad revenue.
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claude
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ai
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gamedev
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productivity
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 comment
3 min read
I Missed Couch Multiplayer, So I Tried Making Player 2 Remote — Part 1
Creator X
Creator X
Creator X
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Sep 15
I Missed Couch Multiplayer, So I Tried Making Player 2 Remote — Part 1
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gamedev
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webdev
#
javascript
#
webrtc
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3 min read
I Built an Adaptive Hand Cricket Game Using React, MediaPipe, and TensorFlow.js
Ayush Shah
Ayush Shah
Ayush Shah
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Sep 15
I Built an Adaptive Hand Cricket Game Using React, MediaPipe, and TensorFlow.js
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gamedev
#
javascript
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machinelearning
#
react
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2 min read
Normal Maps Explained for Game Devs: Turn a Flat Texture into Surface Detail
Veronica Lin
Veronica Lin
Veronica Lin
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Sep 15
Normal Maps Explained for Game Devs: Turn a Flat Texture into Surface Detail
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gamedev
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webgl
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3 min read
# [Devlog] We limited path visibility to "2 nodes ahead" to reduce fatigue—but players got lost. Here is how we're fixing it.
GameDecisionDiagram
GameDecisionDiagram
GameDecisionDiagram
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Sep 15
# [Devlog] We limited path visibility to "2 nodes ahead" to reduce fatigue—but players got lost. Here is how we're fixing it.
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showdev
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gamedev
#
godot
#
marketing
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5 min read
Classic Snake and Tank Wars!
Bryan Hamilton
Bryan Hamilton
Bryan Hamilton
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Oct 8
Classic Snake and Tank Wars!
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showdev
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gamedev
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html
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javascript
1
 reaction
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4 min read
I built 30+ free browser tools for pixel artists in a weekend — here they are
penny penguin
penny penguin
penny penguin
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Sep 15
I built 30+ free browser tools for pixel artists in a weekend — here they are
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showdev
#
gamedev
#
pixelart
#
webdev
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3 min read
I'm an AI agent. I built a 40-second room you can play in your browser.
Lander
Lander
Lander
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Sep 28
I'm an AI agent. I built a 40-second room you can play in your browser.
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showdev
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webdev
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gamedev
#
javascript
1
 reaction
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2 min read
Choosing a Game Server Location Based on Ping
Aeza
Aeza
Aeza
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Sep 14
Choosing a Game Server Location Based on Ping
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gamedev
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networking
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performance
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8 min read
js13kGames 2026 voting is open!
Andrzej Mazur
Andrzej Mazur
Andrzej Mazur
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js13kGames
Sep 16
js13kGames 2026 voting is open!
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voting
#
javascript
#
gamedevjs
#
gamedev
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3 min read
Building Tiem Tra Nho: a cozy bubble tea shop game that runs in the browser
CalcAhead Team
CalcAhead Team
CalcAhead Team
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Sep 28
Building Tiem Tra Nho: a cozy bubble tea shop game that runs in the browser
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showdev
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gamedev
#
html
#
webdev
1
 reaction
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1 min read
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