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Duckmon: The Demo Was Ready, The Game Was Not

Duckmon: The Demo Was Ready, The Game Was Not

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7 min read
I got tired of bad mobile puzzle games, so I built my own; here's what I learned

I got tired of bad mobile puzzle games, so I built my own; here's what I learned

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Comments 1
3 min read
Sunburn — catch the light before the sun sets.

June Solstice Game Jam Submission

Sunburn — catch the light before the sun sets.

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2 min read
Just One More Block

Just One More Block

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1 min read
Launching Artificiety - An agentic society in a fantasy world

Launching Artificiety - An agentic society in a fantasy world

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8 min read
Day 32 of Learning MERN Stack

Day 32 of Learning MERN Stack

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1 min read
Building a paint-to-hide browser minigame with Next.js and SVG

Building a paint-to-hide browser minigame with Next.js and SVG

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1 min read
What Small Mobile Game Teams Should Check When Ad Revenue Drops

What Small Mobile Game Teams Should Check When Ad Revenue Drops

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2 min read
AI Agents Are Not Just for Coding

AI Agents Are Not Just for Coding

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7 min read
🚀 30 Limn Engine Functions That Will Level Up Your Game Development

🚀 30 Limn Engine Functions That Will Level Up Your Game Development

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7 min read
Two Tools, One Goal: Music Generation With Game Dev in Mind

Two Tools, One Goal: Music Generation With Game Dev in Mind

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1 min read
Why the Game Community Manager Role Is Harder Than It Looks

Why the Game Community Manager Role Is Harder Than It Looks

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7 min read
Building a real-time browser MMORPG with Three.js, Rust/Wasm, and Durable Objects

Building a real-time browser MMORPG with Three.js, Rust/Wasm, and Durable Objects

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4 min read
How to Make a Sprite Sheet for Unity: A Practical Guide

How to Make a Sprite Sheet for Unity: A Practical Guide

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3 min read
I Built a Web-Based Code Editor for SA-MP Scripting

I Built a Web-Based Code Editor for SA-MP Scripting

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2 min read
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