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OWASP Cornucopia Companion Edition

OWASP Cornucopia Companion Edition

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2 min read
9-slicing for Mini Micro

9-slicing for Mini Micro

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3 min read
Run MineCraft on CLAWCLOUD for free

Run MineCraft on CLAWCLOUD for free

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5 min read
A Hybrid Login-Linked Registration Method as a Security Measure Against Game Piracy

A Hybrid Login-Linked Registration Method as a Security Measure Against Game Piracy

5
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5 min read
Project Pact: Expedition Deep-Dive

Project Pact: Expedition Deep-Dive

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10 min read
Reflection in C# : What It Is, How It Works, and Why It Matters for Unity Developers

Reflection in C# : What It Is, How It Works, and Why It Matters for Unity Developers

1
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2 min read
🎮 Game On! Understanding `requestAnimationFrame` for Smooth Animations in JavaScript Games

🎮 Game On! Understanding `requestAnimationFrame` for Smooth Animations in JavaScript Games

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2 min read
Pixel-Perfect UI in Unity: A Complete Guide for Designers and Developers

Pixel-Perfect UI in Unity: A Complete Guide for Designers and Developers

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2 min read
Making Pong in x86 Assembly

Making Pong in x86 Assembly

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11 min read
Tick by Tick: How Unreal Engine Simulates Real-World Physics

Tick by Tick: How Unreal Engine Simulates Real-World Physics

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1 min read
Building Pong in Zig with Raylib – Part 1: Setup, Paddles, and Ball

Building Pong in Zig with Raylib – Part 1: Setup, Paddles, and Ball

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3 min read
GameDev Guardian: static analysis and Unity

GameDev Guardian: static analysis and Unity

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13 min read
Working on combat logic that’s completely independent of the game code

Working on combat logic that’s completely independent of the game code

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1 min read
«Is life still a game if the dice are loaded?» • An essay on replayability in game design

«Is life still a game if the dice are loaded?» • An essay on replayability in game design

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31 min read
True or False Game by AmazonQ

True or False Game by AmazonQ

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2 min read
Building a Playable Cartoon: Lessons From Food Festival 3

Building a Playable Cartoon: Lessons From Food Festival 3

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2 min read
Building a Scalable HTML5 Game Portal: Lessons from Rogue Game Labs

Building a Scalable HTML5 Game Portal: Lessons from Rogue Game Labs

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4 min read
I made a real-time Mafia game you can play with strangers – no signups(pt2)

I made a real-time Mafia game you can play with strangers – no signups(pt2)

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2 min read
I Made My First 2D Game as a React Developer - "World's on Fire"

I Made My First 2D Game as a React Developer - "World's on Fire"

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2 min read
Keolot Phaser Editor - Free alternative editor for creating browser 2D games on Phaser

Keolot Phaser Editor - Free alternative editor for creating browser 2D games on Phaser

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4 min read
Weekly update #2

Weekly update #2

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1 min read
I Design Digital Products. But I Forgot About the One That Mattered Most.

I Design Digital Products. But I Forgot About the One That Mattered Most.

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2 min read
How to Build a High-Performance HTML5 Game Portal: A Deep Dive into Rogue Game Labs

How to Build a High-Performance HTML5 Game Portal: A Deep Dive into Rogue Game Labs

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4 min read
It Begins...

It Begins...

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2 min read
From Concept to Canvas: Building a High-Performance HTML5 Game Portal Inspired by Rogue Game Labs

From Concept to Canvas: Building a High-Performance HTML5 Game Portal Inspired by Rogue Game Labs

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4 min read
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