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How to Design a Game Economy: Sources, Sinks, Loops, and Balance

How to Design a Game Economy: Sources, Sinks, Loops, and Balance

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8 min read
How to secure your macOS games

How to secure your macOS games

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5 min read
Developing network-based multiplayer games made easy

Developing network-based multiplayer games made easy

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1 min read
OpenAnima v1 — Open-Source Desktop Overlay Engine for Windows

OpenAnima v1 — Open-Source Desktop Overlay Engine for Windows

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2 min read
I built a tiny browser game for guessing cartoon-inspired colors

I built a tiny browser game for guessing cartoon-inspired colors

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1 min read
Game Dev Digest — Issue #331 - AI Opinions, Grass System, How Tos, and more

Game Dev Digest — Issue #331 - AI Opinions, Grass System, How Tos, and more

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8 min read
Building a 3D engine from scratch with C++ and Vulkan for web developers Part II: Rendering your first triangle

Building a 3D engine from scratch with C++ and Vulkan for web developers Part II: Rendering your first triangle

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22 min read
Solstice Panic! — Protect the Sun on the Longest Day of the Year

June Solstice Game Jam Submission

Solstice Panic! — Protect the Sun on the Longest Day of the Year

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6 min read
How we built a gate-accurate Game Boy emulator in Rust (and got dmg-acid2 pixel-perfect)

How we built a gate-accurate Game Boy emulator in Rust (and got dmg-acid2 pixel-perfect)

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3 min read
I Built Asteroids in ~120 Lines of Vanilla JavaScript

I Built Asteroids in ~120 Lines of Vanilla JavaScript

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2 min read
Mavka and the June Solstice: A Magical Forest Energy Quest

June Solstice Game Jam Submission

Mavka and the June Solstice: A Magical Forest Energy Quest

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2 min read
đź”® Beat the Oracle: A FIFA World Cup 2026 AI Prediction Duel

June Solstice Game Jam Submission

đź”® Beat the Oracle: A FIFA World Cup 2026 AI Prediction Duel

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5 min read
The Starwarden — browser platformer: collect starlights, fight murklings, beat the darkness

June Solstice Game Jam Submission

The Starwarden — browser platformer: collect starlights, fight murklings, beat the darkness

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2 min read
Building a Browser-Based RPG Map Editor with Rust, WebAssembly, WebGL2, and React

Building a Browser-Based RPG Map Editor with Rust, WebAssembly, WebGL2, and React

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5 min read
Ren'Py: ¡Deja de usar mil "if" para tus Sprites! (image vs. ConditionSwitch)

Ren'Py: ¡Deja de usar mil "if" para tus Sprites! (image vs. ConditionSwitch)

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2 min read
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