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I Made 24 Pixel Art Nature Sprites for 2D Games

I Made 24 Pixel Art Nature Sprites for 2D Games

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1 min read
Chasing the Sun: Building a 3D AI-Powered Solstice Runner with React Three Fiber

June Solstice Game Jam Submission

Chasing the Sun: Building a 3D AI-Powered Solstice Runner with React Three Fiber

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Comments 19
3 min read
Somnia's Identity Crisis: From Gaming Dreams to the Agentic AI Narrative

Somnia's Identity Crisis: From Gaming Dreams to the Agentic AI Narrative

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5 min read
# ⚙️ I Spent Months Building a Pixel-Art Universe Called *Cog & Cosmos* 🌌

# ⚙️ I Spent Months Building a Pixel-Art Universe Called *Cog & Cosmos* 🌌

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2 min read
Join the June Solstice Game Jam: $1,000 in prizes!

Themes of Pride, Juneteenth, and Alan Turing

Join the June Solstice Game Jam: $1,000 in prizes!

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Comments 102
4 min read
I built a browser number strategy game where arithmetic becomes board control

I built a browser number strategy game where arithmetic becomes board control

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2 min read
We built MikuMikuDance in the browser (WebGL + WASM, no install)

We built MikuMikuDance in the browser (WebGL + WASM, no install)

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2 min read
I Built an Interactive FH6 Game Wiki — Map, Tuning Calculator & 200+ Pages

I Built an Interactive FH6 Game Wiki — Map, Tuning Calculator & 200+ Pages

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1 min read
Game++. Part 1.4: Game engine architectures

Game++. Part 1.4: Game engine architectures

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16 min read
I've Been Watching Vibe Coding Posts for Months. I Finally Shipped Something Playable

I've Been Watching Vibe Coding Posts for Months. I Finally Shipped Something Playable

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3 min read
Morphogenesis - A Solstice Parade

June Solstice Game Jam Submission

Morphogenesis - A Solstice Parade

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3 min read
Heliograph — carry the light through the longest night, and finish a message a machine could never end

June Solstice Game Jam Submission

Heliograph — carry the light through the longest night, and finish a message a machine could never end

2
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5 min read
Why I built a simple C object pool (C89, O(1) allocation, no malloc churn)

Why I built a simple C object pool (C89, O(1) allocation, no malloc churn)

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1 min read
Browser strategy game backend: no tick loop

Browser strategy game backend: no tick loop

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7 min read
The ScriptableObject Trap: Why Your Game Data Won't Reset After You Quit Play Mode

The ScriptableObject Trap: Why Your Game Data Won't Reset After You Quit Play Mode

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4 min read
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