DEV Community

Game Dev

👾 👾 👾

Posts

đź‘‹ Sign in for the ability to sort posts by relevant, latest, or top.
Building PolyScan: Free CC0 PBR Textures & 3D Models for Real Projects

Building PolyScan: Free CC0 PBR Textures & 3D Models for Real Projects

Comments
1 min read
From Algorithms to Adventures

From Algorithms to Adventures

1
Comments
4 min read
Designing a Symbol-Based Portal System for a Web Browser MMO Strategy Game

Designing a Symbol-Based Portal System for a Web Browser MMO Strategy Game

Comments
2 min read
Getting Started with 2D Games Using Pyxel (Part 3): Preparing Resource Files

Getting Started with 2D Games Using Pyxel (Part 3): Preparing Resource Files

1
Comments
3 min read
I Built a Christmas Endless Runner Game Using Only AI (with Antigravity)

I Built a Christmas Endless Runner Game Using Only AI (with Antigravity)

6
Comments
2 min read
Part 1 : Building a Game in 30 Hours Using AI — Here's the Actual Timeline

Part 1 : Building a Game in 30 Hours Using AI — Here's the Actual Timeline

2
Comments 2
4 min read
Porting Mistreevous to C#: A High-Performance Behavior Tree Library for Modern .NET

Porting Mistreevous to C#: A High-Performance Behavior Tree Library for Modern .NET

Comments
4 min read
Digital Board Game 00

Digital Board Game 00

1
Comments 1
1 min read
🚀 Introducing the Sudoku Solver API: Generate, Solve & Verify Puzzles with Ease

🚀 Introducing the Sudoku Solver API: Generate, Solve & Verify Puzzles with Ease

1
Comments
2 min read
etcGrab Cube — My Browser-Based VR Full-Body Tracking System

etcGrab Cube — My Browser-Based VR Full-Body Tracking System

Comments
2 min read
Understanding Starter Content and Selection Mode in Unreal Engine (Day 10)

Understanding Starter Content and Selection Mode in Unreal Engine (Day 10)

Comments
2 min read
Stop Reinventing Multiplayer Netcode — Here's How I Built a Universal Protocol

Stop Reinventing Multiplayer Netcode — Here's How I Built a Universal Protocol

7
Comments
5 min read
Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

Comments
10 min read
Intersection-Aware Asset Placement using Computational Geometry and ML

Intersection-Aware Asset Placement using Computational Geometry and ML

Comments
2 min read
Why most aerodynamic tools fail beyond stall – and what flight simulators need instead

Why most aerodynamic tools fail beyond stall – and what flight simulators need instead

3
Comments 1
2 min read
đź‘‹ Sign in for the ability to sort posts by relevant, latest, or top.