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Devlog: How I Generate Levels for The Last Ball

Devlog: How I Generate Levels for The Last Ball

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5 min read
A Memory Card Matching Game With CSS 3D Flip and Immutable State

A Memory Card Matching Game With CSS 3D Flip and Immutable State

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3 min read
Same Game in Vanilla JS — Flood Fill, Gravity, and Column Compression

Same Game in Vanilla JS — Flood Fill, Gravity, and Column Compression

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4 min read
A Mahjong Tile Sorting Practice Game — 34 Tiles, Strict Ordering, Timer-Based

A Mahjong Tile Sorting Practice Game — 34 Tiles, Strict Ordering, Timer-Based

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3 min read
A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

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3 min read
Japanese Wordle — Why Duplicate-Character Handling Is Trickier Than It Looks

Japanese Wordle — Why Duplicate-Character Handling Is Trickier Than It Looks

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2 min read
Building a 3D engine from scratch with C++ and Vulkan for web developers Part I: Bootstrapping Vulkan

Building a 3D engine from scratch with C++ and Vulkan for web developers Part I: Bootstrapping Vulkan

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18 min read
Snake With a Greedy Auto-Play AI and Immutable Game State

Snake With a Greedy Auto-Play AI and Immutable Game State

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3 min read
Building a Japanese Typing Game That Accepts Every Valid Romaji Variant

Building a Japanese Typing Game That Accepts Every Valid Romaji Variant

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3 min read
Building Minesweeper With a Pure-Function Game Engine and BFS Flood Fill

Building Minesweeper With a Pure-Function Game Engine and BFS Flood Fill

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3 min read
Working on Azirah: Don’t Let Her See You: Lessons from My Game Development Journey

Working on Azirah: Don’t Let Her See You: Lessons from My Game Development Journey

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1 min read
Unity begone

Unity begone

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3 min read
Most games don’t really have loot systems. They have reward calculators.

Most games don’t really have loot systems. They have reward calculators.

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1 min read
Warum Slay the Spire 2 auf Godot setzt (und was das fĂĽr Entwickler bedeutet)

Warum Slay the Spire 2 auf Godot setzt (und was das fĂĽr Entwickler bedeutet)

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3 min read
How We Built a Bonding Curve Lottery on Solana

How We Built a Bonding Curve Lottery on Solana

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4 min read
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