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Designing Branching Ghost Stories: Lessons From Building Interactive Horror
Livelore
Livelore
Livelore
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Oct 26
Designing Branching Ghost Stories: Lessons From Building Interactive Horror
#
gamedev
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horror
#
storytelling
#
writing
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1
 comment
3 min read
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I made a quiz game where you get 2 seconds per question (and a boss steals your crown)
Benjamin Joseph B.
Benjamin Joseph B.
Benjamin Joseph B.
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Oct 26
I made a quiz game where you get 2 seconds per question (and a boss steals your crown)
#
showdev
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gamedev
#
gaming
#
ios
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1 min read
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I let an AI assistant publish my HTML5 game: an MCP workflow from ZIP to release
Klyo Games
Klyo Games
Klyo Games
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Oct 25
I let an AI assistant publish my HTML5 game: an MCP workflow from ZIP to release
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gamedev
#
mcp
#
javascript
#
ai
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2 min read
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What Actually Changes in Batting Day Remastered (and Who Should Care)
Fortcade
Fortcade
Fortcade
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Oct 26
What Actually Changes in Batting Day Remastered (and Who Should Care)
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gamedev
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webdev
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3 min read
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Why a Banner Tracker Needs an Evidence-State Model
bingkun zhao
bingkun zhao
bingkun zhao
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Oct 25
Why a Banner Tracker Needs an Evidence-State Model
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webdev
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gamedev
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architecture
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devrel
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2 min read
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Script Design Notes — How Much of Game AI Should the Runtime Handle? (Part 2)
Shun Moriya
Shun Moriya
Shun Moriya
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Oct 25
Script Design Notes — How Much of Game AI Should the Runtime Handle? (Part 2)
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gamedev
#
architecture
#
programming
#
sideprojects
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6 min read
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Can you use AI in game jams? Game Off, Ludum Dare and GMTK rules
Forrest Reed
Forrest Reed
Forrest Reed
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Oct 25
Can you use AI in game jams? Game Off, Ludum Dare and GMTK rules
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gamedev
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gamejam
#
ai
#
indiedev
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6 min read
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We let a random tapper decide how hard each level of our cat puzzle game is
Rahim Khan
Rahim Khan
Rahim Khan
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Oct 25
We let a random tapper decide how hard each level of our cat puzzle game is
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gamedev
#
gamedesign
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csharp
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indiedev
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4 min read
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Generating daily path puzzles with exactly one solution (backbite, parity pruning and clue minimization)
Black
Black
Black
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Oct 25
Generating daily path puzzles with exactly one solution (backbite, parity pruning and clue minimization)
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kotlin
#
android
#
algorithms
#
gamedev
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4 min read
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I decoded The Sims 4 animations outside the game. The hard part wasn't the animation
Gregory Felix
Gregory Felix
Gregory Felix
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Oct 25
I decoded The Sims 4 animations outside the game. The hard part wasn't the animation
#
reverseengineering
#
gamedev
#
sims4
#
codenewbie
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4 min read
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Godot 4.8: What's New and Should You Upgrade?
A Plus Games Studio
A Plus Games Studio
A Plus Games Studio
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Oct 27
Godot 4.8: What's New and Should You Upgrade?
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news
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gamedev
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godot
#
opensource
1
 reaction
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4 min read
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How to Model Conflicting Sources in a Game Puzzle Guide
bingkun zhao
bingkun zhao
bingkun zhao
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Oct 25
How to Model Conflicting Sources in a Game Puzzle Guide
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gamedev
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webdev
#
ux
#
architecture
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3 min read
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Houdini to Unreal with USD: A Tested Stage, HDA and Material Pipeline
Alicia lu
Alicia lu
Alicia lu
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Oct 25
Houdini to Unreal with USD: A Tested Stage, HDA and Material Pipeline
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gamedev
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software
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tools
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6 min read
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Designing a Scoring Curve for a Block Puzzle Game (and Why Lines Pay More Than Cells)
Instant Games
Instant Games
Instant Games
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Oct 25
Designing a Scoring Curve for a Block Puzzle Game (and Why Lines Pay More Than Cells)
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gamedev
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javascript
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webdev
#
html
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3 min read
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🛡️ « Holding the Core » : l'ingénierie de la sécurité vue par Darkwaar40 — Breach
Mathieu Ledru
Mathieu Ledru
Mathieu Ledru
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Oct 25
🛡️ « Holding the Core » : l'ingénierie de la sécurité vue par Darkwaar40 — Breach
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cybersecurity
#
gamedev
#
security
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17 min read
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