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Designing Branching Ghost Stories: Lessons From Building Interactive Horror

Designing Branching Ghost Stories: Lessons From Building Interactive Horror

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3 min read
I made a quiz game where you get 2 seconds per question (and a boss steals your crown)

I made a quiz game where you get 2 seconds per question (and a boss steals your crown)

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1 min read
I let an AI assistant publish my HTML5 game: an MCP workflow from ZIP to release

I let an AI assistant publish my HTML5 game: an MCP workflow from ZIP to release

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2 min read
What Actually Changes in Batting Day Remastered (and Who Should Care)

What Actually Changes in Batting Day Remastered (and Who Should Care)

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3 min read
Why a Banner Tracker Needs an Evidence-State Model

Why a Banner Tracker Needs an Evidence-State Model

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2 min read
Script Design Notes — How Much of Game AI Should the Runtime Handle? (Part 2)

Script Design Notes — How Much of Game AI Should the Runtime Handle? (Part 2)

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6 min read
Can you use AI in game jams? Game Off, Ludum Dare and GMTK rules

Can you use AI in game jams? Game Off, Ludum Dare and GMTK rules

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6 min read
We let a random tapper decide how hard each level of our cat puzzle game is

We let a random tapper decide how hard each level of our cat puzzle game is

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4 min read
Generating daily path puzzles with exactly one solution (backbite, parity pruning and clue minimization)

Generating daily path puzzles with exactly one solution (backbite, parity pruning and clue minimization)

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4 min read
I decoded The Sims 4 animations outside the game. The hard part wasn't the animation

I decoded The Sims 4 animations outside the game. The hard part wasn't the animation

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4 min read
Godot 4.8: What's New and Should You Upgrade?

Godot 4.8: What's New and Should You Upgrade?

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4 min read
How to Model Conflicting Sources in a Game Puzzle Guide

How to Model Conflicting Sources in a Game Puzzle Guide

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3 min read
Houdini to Unreal with USD: A Tested Stage, HDA and Material Pipeline

Houdini to Unreal with USD: A Tested Stage, HDA and Material Pipeline

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6 min read
Designing a Scoring Curve for a Block Puzzle Game (and Why Lines Pay More Than Cells)

Designing a Scoring Curve for a Block Puzzle Game (and Why Lines Pay More Than Cells)

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3 min read
🛡️ « Holding the Core » : l'ingénierie de la sécurité vue par Darkwaar40 — Breach

🛡️ « Holding the Core » : l'ingénierie de la sécurité vue par Darkwaar40 — Breach

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17 min read
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