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A 30-second rhythm game in one HTML file. The game was easy. Distribution ate me alive.

A 30-second rhythm game in one HTML file. The game was easy. Distribution ate me alive.

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2 min read
How to add a loading screen with a progress bar in Godot 4

How to add a loading screen with a progress bar in Godot 4

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3 min read
Preventing Double Merges in a Fruit-Drop Physics Game

Preventing Double Merges in a Fruit-Drop Physics Game

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3 min read
(d+027) Shader

(d+027) Shader

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1 min read
Unreal C++ Course Chapter 107

Unreal C++ Course Chapter 107

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1 min read
Does Aniimo Work on Steam Deck? Proton and Controller Fixes

Does Aniimo Work on Steam Deck? Proton and Controller Fixes

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2 min read
Pricing an economy off its difficulty model

Pricing an economy off its difficulty model

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7 min read
What Is EvoWild Run Actually Supposed to Be?

What Is EvoWild Run Actually Supposed to Be?

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5 min read
Modern GLSL Shader Development in Zed & VS Code: Zero Setup, Real-Time Diagnostics

Modern GLSL Shader Development in Zed & VS Code: Zero Setup, Real-Time Diagnostics

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4 min read
What Math Actually Buys You: Optimizing a Rock-Paper-Scissors Game in C

What Math Actually Buys You: Optimizing a Rock-Paper-Scissors Game in C

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8 min read
Writing a 2D Platformer in C++ with SFML: Notes From the Codebase

Writing a 2D Platformer in C++ with SFML: Notes From the Codebase

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5 min read
The opening layout is part of the puzzle

The opening layout is part of the puzzle

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5 min read
I Built a Spotify Desktop Pet as My First Godot Project, BelPet! Here's how I did it.

I Built a Spotify Desktop Pet as My First Godot Project, BelPet! Here's how I did it.

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4 min read
I built a free, no-login daily word puzzle (Connections-style) where players make their own boards

I built a free, no-login daily word puzzle (Connections-style) where players make their own boards

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4 min read
A one-button candle game in plain canvas, and the bug that mattered: losing was impossible

A one-button candle game in plain canvas, and the bug that mattered: losing was impossible

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2 min read
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