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How to Escape Tutorial Hell (As a Beginner Game Dev) Without Becoming a “Framework Collector"

How to Escape Tutorial Hell (As a Beginner Game Dev) Without Becoming a “Framework Collector"

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4 min read
The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity

The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity

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5 min read
I Quit My Job to Build the Game Dev Platform I Wish Existed

I Quit My Job to Build the Game Dev Platform I Wish Existed

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3 min read
11 Years on a Hobby Project: SymOntoClay Dev Journal

11 Years on a Hobby Project: SymOntoClay Dev Journal

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4 min read
Why I Development GamHub: A Simple Way to Discover Playable Browser & AI Games

Why I Development GamHub: A Simple Way to Discover Playable Browser & AI Games

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2 min read
I solved one of my major pain point during my game development with AI (Chat GPT + Antigravity)

I solved one of my major pain point during my game development with AI (Chat GPT + Antigravity)

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2 min read
BUBUVERSE Introduces Real-Time PvP Dice (Beta) — A Technical Look at the New GameFi Layer

BUBUVERSE Introduces Real-Time PvP Dice (Beta) — A Technical Look at the New GameFi Layer

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2 min read
⚡ Real-Time Multiplayer Games: How to Build Online Games That Connect Players Instantly

⚡ Real-Time Multiplayer Games: How to Build Online Games That Connect Players Instantly

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3 min read
Game Dev Digest — Issue #309 - Unity 6.3 LTS, Plus More

Game Dev Digest — Issue #309 - Unity 6.3 LTS, Plus More

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8 min read
My 12-Month Journey Building 17 Browser Games (No Downloads, Just Play)

My 12-Month Journey Building 17 Browser Games (No Downloads, Just Play)

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7 min read
A Solo Game Developer who uses only Free & Open Source Tools

A Solo Game Developer who uses only Free & Open Source Tools

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5 min read
🎮 Why Simple Web Games Still Work (and What I Learned Building One)

🎮 Why Simple Web Games Still Work (and What I Learned Building One)

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2 min read
Weekly update #20

Weekly update #20

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1 min read
Getting Started with 2D Games Using Pyxel (Part 1): Introduction

Getting Started with 2D Games Using Pyxel (Part 1): Introduction

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2 min read
Managing Complex State: From Dynamic Depth Charts to Tactical Game Grids

Managing Complex State: From Dynamic Depth Charts to Tactical Game Grids

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2 min read
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