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Added Tutorial Mode | Moksha

Added Tutorial Mode | Moksha

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3 min read
Optimized for mobile | Moksha

Optimized for mobile | Moksha

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3 min read
Single-table DynamoDB design for a real-time game (rooms, rounds, leaderboards)

Single-table DynamoDB design for a real-time game (rooms, rounds, leaderboards)

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3 min read
The Hardest Part of a Live Draw Is Not the Draw

The Hardest Part of a Live Draw Is Not the Draw

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4 min read
Navigating Your Game Development Career Path: Personal Insights and Industry Trends

Navigating Your Game Development Career Path: Personal Insights and Industry Trends

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3 min read
Added Mobile Controls

Added Mobile Controls

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1 min read
Why Beginners Skip Version Control and Regret It Later

Why Beginners Skip Version Control and Regret It Later

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3 min read
A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game

Summer Bug Smash: Smash Stories 🐛🛹

A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game

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4 min read
How I implemented A* pathfinding in Unity C# (with DFS maze generation)

How I implemented A* pathfinding in Unity C# (with DFS maze generation)

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9 min read
Building Fair Rhythm-Game Judgement Windows in JavaScript

Building Fair Rhythm-Game Judgement Windows in JavaScript

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2 min read
Flutter web will not render ★ — and I shipped that to a live game

Flutter web will not render ★ — and I shipped that to a live game

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3 min read
How I automated the boring part of game development with AI skills

How I automated the boring part of game development with AI skills

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3 min read
The Other Side of the Content Pipeline

The Other Side of the Content Pipeline

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3 min read
Three UX Checks for a Click-to-Launch Browser Game

Three UX Checks for a Click-to-Launch Browser Game

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1 min read
為什麼那個會「注意你」的展品,反而讓你更想靠近

為什麼那個會「注意你」的展品,反而讓你更想靠近

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1 min read
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