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Restoring gameplay scanline depth in the TD2 SDL port

Restoring gameplay scanline depth in the TD2 SDL port

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2 min read
A Rust-Powered Starfield in the Browser with Macroquad + WASM

A Rust-Powered Starfield in the Browser with Macroquad + WASM

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8 min read
Promoting late-gameplay BG3 composition contracts in the TD2 SDL port

Promoting late-gameplay BG3 composition contracts in the TD2 SDL port

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2 min read
Promoting raw BG3 gameplay bundle previews in the TD2 SDL port

Promoting raw BG3 gameplay bundle previews in the TD2 SDL port

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2 min read
Versioning gameplay scanline contracts in the TD2 SDL port

Versioning gameplay scanline contracts in the TD2 SDL port

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2 min read
I made a NES-style 8-bit sequencer app

I made a NES-style 8-bit sequencer app

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1 min read
Promoting the measured 2052..2088 menu window in the TD2 SDL port

Promoting the measured 2052..2088 menu window in the TD2 SDL port

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2 min read
Measured post-2050 input anchors and PNG review artifacts for the TD2 SDL port

Measured post-2050 input anchors and PNG review artifacts for the TD2 SDL port

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1 min read
Roguelike Devlog: Redesigning a Game UI With an AI 2D Game Maker

Roguelike Devlog: Redesigning a Game UI With an AI 2D Game Maker

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5 min read
Just Shipped Phase 6 of my 150-Game Challenge: The Deep Puzzles & Math Pack! 🧩🚀

Just Shipped Phase 6 of my 150-Game Challenge: The Deep Puzzles & Math Pack! 🧩🚀

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1 min read
Contract-Fed Scheduler Rails for the TD2 SDL Port

Contract-Fed Scheduler Rails for the TD2 SDL Port

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2 min read
From seeded state to scheduler rails in the TD2 SDL port

From seeded state to scheduler rails in the TD2 SDL port

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2 min read
Callback trace contracts for the TD2 compare lane

Callback trace contracts for the TD2 compare lane

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1 min read
Adding a Zelda3-style compare lane to the TD2 port

Adding a Zelda3-style compare lane to the TD2 port

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1 min read
Sweeping late-gameplay BG3 cutoffs in the TD2 SDL port

Sweeping late-gameplay BG3 cutoffs in the TD2 SDL port

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2 min read
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