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C#

Official tag for the C# programming language.

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I built a free, open-source tool that reads your Pokémon team live from mGBA and analyses its type coverage

I built a free, open-source tool that reads your Pokémon team live from mGBA and analyses its type coverage

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1 min read
MCP C# SDK Array Tool Outputs: Stop Looking for a `result` Wrapper

MCP C# SDK Array Tool Outputs: Stop Looking for a `result` Wrapper

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4 min read
MCP C# Task Polling: Stop Infinite input_required Loops

MCP C# Task Polling: Stop Infinite input_required Loops

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3 min read
Retry Storms in C#: Exponential Backoff and Jitter with HttpClient

Retry Storms in C#: Exponential Backoff and Jitter with HttpClient

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4 min read
Building a Parking Puzzle in Unity: A Systems Breakdown of the Park Match Mechanic

Building a Parking Puzzle in Unity: A Systems Breakdown of the Park Match Mechanic

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8 min read
Why File.ReadAllLines Throws OutOfMemoryException on a 10 GB File in C#

Why File.ReadAllLines Throws OutOfMemoryException on a 10 GB File in C#

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4 min read
Real-Time Architecture Patterns for Blazor Server and SignalR at Scale

Real-Time Architecture Patterns for Blazor Server and SignalR at Scale

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3 min read
Two Biggest MediatR Mistakes

Two Biggest MediatR Mistakes

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4 min read
Email Is Not a Web Page

Email Is Not a Web Page

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4 min read
RockPlayer: Building a Modern Music Player with Angular, ASP.NET Core, Redis, and YouTube

RockPlayer: Building a Modern Music Player with Angular, ASP.NET Core, Redis, and YouTube

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2 min read
When to Rebuild vs When to Refactor: A Decision Framework for Founders

When to Rebuild vs When to Refactor: A Decision Framework for Founders

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9 min read
When the disk fills up: pressure and tenant isolation in Squirix preview.7

When the disk fills up: pressure and tenant isolation in Squirix preview.7

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6 min read
JSON to C# Converter: Generate Classes and Records Safely

JSON to C# Converter: Generate Classes and Records Safely

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4 min read
Catch by Recovery Policy, Not Convenience

Catch by Recovery Policy, Not Convenience

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4 min read
How We Reduced Unity Mobile Memory by 35% & Eliminated GC Spikes: An Addressables & ScriptableObject Architecture Guide

How We Reduced Unity Mobile Memory by 35% & Eliminated GC Spikes: An Addressables & ScriptableObject Architecture Guide

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4 min read
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