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C#

Official tag for the C# programming language.

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My first Windows App

My first Windows App

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1 min read
The .NET News daily newsletter for C# developers

The .NET News daily newsletter for C# developers

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1 min read
𝗖𝗮𝗻 𝗬𝗼𝘂 𝗦𝗽𝗼𝘁 𝘁𝗵𝗲 𝗝𝗪𝗧 𝗠𝗶𝘀𝘁𝗮𝗸𝗲?

𝗖𝗮𝗻 𝗬𝗼𝘂 𝗦𝗽𝗼𝘁 𝘁𝗵𝗲 𝗝𝗪𝗧 𝗠𝗶𝘀𝘁𝗮𝗸𝗲?

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1 min read
Task vs ValueTask in C#

Task vs ValueTask in C#

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3 min read
Variables in C#

Variables in C#

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3 min read
BotticelliBundle: Simplified Deployment of Chatbots using Docker

BotticelliBundle: Simplified Deployment of Chatbots using Docker

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2 min read
Understanding Delegates in C#: The Complete Beginner’s Guide

Understanding Delegates in C#: The Complete Beginner’s Guide

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7 min read
Beginner’s Guide to .NET Development

Beginner’s Guide to .NET Development

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3 min read
🎥 SQL Server Partitioning video just dropped!

🎥 SQL Server Partitioning video just dropped!

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1 min read
Hello MonoGame

Hello MonoGame

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3 min read
Teaching My Team How to Build LINQ from Scratch

Teaching My Team How to Build LINQ from Scratch

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3 min read
Trupe: Implementing Actor Model in .NET

Trupe: Implementing Actor Model in .NET

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6 min read
Trupe: Implementando o Modelo de Atores no .NET

Trupe: Implementando o Modelo de Atores no .NET

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6 min read
C# by Example – Great for Programmers Switching from Other Languages

C# by Example – Great for Programmers Switching from Other Languages

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7 min read
C# PDF Manipulation Guide: Automate Text, Images, and Page Management

C# PDF Manipulation Guide: Automate Text, Images, and Page Management

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6 min read
Game Dev Digest — Issue #303 - Profiling, Level Design,, Terrain, and more

Game Dev Digest — Issue #303 - Profiling, Level Design,, Terrain, and more

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9 min read
Secrets in .NET: Why Strings Are Not Safe (and What to Do Instead)

Secrets in .NET: Why Strings Are Not Safe (and What to Do Instead)

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8 min read
Strategic Pagination Patterns for .NET APIs

Strategic Pagination Patterns for .NET APIs

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1 min read
ByteAether.Ulid 1.3.2: .NET 10 Support, C# 14's Field, and Engineering Zero-Overhead IDs

ByteAether.Ulid 1.3.2: .NET 10 Support, C# 14's Field, and Engineering Zero-Overhead IDs

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2 min read
Understanding Span<T> in C#

Understanding Span<T> in C#

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2 min read
Game Dev Digest — Issue #301- UI, C#, Graphics Programming, and more

Game Dev Digest — Issue #301- UI, C#, Graphics Programming, and more

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11 min read
Dia 3: 🧩 Principio Abierto/Cerrado (Open/Closed Principle) en C#

Dia 3: 🧩 Principio Abierto/Cerrado (Open/Closed Principle) en C#

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2 min read
C# 14 nima yangiliklar?

C# 14 nima yangiliklar?

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4 min read
Saving Game Data in Unity — Part 3: ScriptableObjects

Saving Game Data in Unity — Part 3: ScriptableObjects

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2 min read
Migrating from MediatR to LiteBus

Migrating from MediatR to LiteBus

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4 min read
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