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The Starwarden — browser platformer: collect starlights, fight murklings, beat the darkness

June Solstice Game Jam Submission

The Starwarden — browser platformer: collect starlights, fight murklings, beat the darkness

6
Comments
2 min read
Building a Browser-Based RPG Map Editor with Rust, WebAssembly, WebGL2, and React

Building a Browser-Based RPG Map Editor with Rust, WebAssembly, WebGL2, and React

1
Comments
5 min read
Cats Disappear at Sunset. Can You Find Them in Time?

June Solstice Game Jam Submission

Cats Disappear at Sunset. Can You Find Them in Time?

18
Comments 6
4 min read
The Imitation Game — A Reverse Turing Test Set on June 21, 1952

June Solstice Game Jam Submission

The Imitation Game — A Reverse Turing Test Set on June 21, 1952

18
Comments 17
6 min read
The Oracle Solstice

June Solstice Game Jam Submission

The Oracle Solstice

3
Comments
4 min read
Designing a platformer where you don’t control jumping

Designing a platformer where you don’t control jumping

1
Comments
1 min read
Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"

Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"

Comments
2 min read
🕹️ SOLSTICE: Hold the Light Until Dawn - A 3D Browser Game for the June Solstice Jam

June Solstice Game Jam Submission

🕹️ SOLSTICE: Hold the Light Until Dawn - A 3D Browser Game for the June Solstice Jam

15
Comments 2
5 min read
Moving 10,000 agents in Godot without the frame spike

Moving 10,000 agents in Godot without the frame spike

1
Comments
1 min read
SOLSTICE: Planetary Balance

June Solstice Game Jam Submission

SOLSTICE: Planetary Balance

2
Comments
4 min read
How I Render 100,000 Unity Objects With One Draw Call (38ms to 0.4ms)

How I Render 100,000 Unity Objects With One Draw Call (38ms to 0.4ms)

Comments
3 min read
After Turing- teach a machine to judge, then watch it act alone

June Solstice Game Jam Submission

After Turing- teach a machine to judge, then watch it act alone

15
Comments
6 min read
The Cell Phone of Games: Notes from Toy Fair 2003

The Cell Phone of Games: Notes from Toy Fair 2003

Comments
5 min read
Why Spreadsheets Are Not Enough for Game Economy Design

Why Spreadsheets Are Not Enough for Game Economy Design

1
Comments
6 min read
Squish: The Soul That Speed Can't Generate

Squish: The Soul That Speed Can't Generate

Comments
5 min read
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