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C#

Official tag for the C# programming language.

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Deserializing Polymorphic JSON in .NET Without Losing Type Safety

Deserializing Polymorphic JSON in .NET Without Losing Type Safety

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5 min read
Satori GC: High Throughput, Low Latency, and a Small Memory Footprint

Satori GC: High Throughput, Low Latency, and a Small Memory Footprint

1
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16 min read
3 TypeScript Features That Make C# Developers Jealous

3 TypeScript Features That Make C# Developers Jealous

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3 min read
MAUI + PicoServer: Practical Implementation of Embedded Web Architecture

MAUI + PicoServer: Practical Implementation of Embedded Web Architecture

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3 min read
Shipping a GUI Without the .NET Runtime: 2 Months with MewUI, a Cross-Platform UI Framework

Shipping a GUI Without the .NET Runtime: 2 Months with MewUI, a Cross-Platform UI Framework

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12 min read
Create interactive 3D Gaussian Splat scenes from a single photo — entirely in your browser.

Create interactive 3D Gaussian Splat scenes from a single photo — entirely in your browser.

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1 min read
Implementing Certificate Pinning in .NET: A Step-by-Step Guide

Implementing Certificate Pinning in .NET: A Step-by-Step Guide

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3 min read
SOLID Principles with C#

SOLID Principles with C#

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3 min read
Game Dev Digest — Issue #321 - Fundamentals, Design Choices, Rules, Tools and more

Game Dev Digest — Issue #321 - Fundamentals, Design Choices, Rules, Tools and more

2
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11 min read
Implementing a "Conjure-to-Climb" Mechanic in Unity & C#

Implementing a "Conjure-to-Climb" Mechanic in Unity & C#

3
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1 min read
Como consertei a câmera de um port de PC usando a API do Windows (Unity IL2CPP Modding)

Como consertei a câmera de um port de PC usando a API do Windows (Unity IL2CPP Modding)

1
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3 min read
Seu código C# funciona? Parabéns. Agora vamos falar sobre produção.

Seu código C# funciona? Parabéns. Agora vamos falar sobre produção.

2
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4 min read
Game Dev Digest — Issue #316 - VFX Grass, Portals, C# Coding, and more

Game Dev Digest — Issue #316 - VFX Grass, Portals, C# Coding, and more

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7 min read
Async/Await no .NET 10: Eliminando o Overhead da State Machine

Async/Await no .NET 10: Eliminando o Overhead da State Machine

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7 min read
30. C# (break)

30. C# (break)

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2 min read
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