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#showdevStarting a visual programming editor

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Weekly Update 0x02

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Weekly Update 0x01

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#showdevBuilding a Threadripper machine

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#showdevLink's House

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#discussLost potential of personal computing

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The Indie Game Legend 3D now in early access!

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TIGL3D DevLog 17+18: FOUR final game areas

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TIGL3D DevLog 15+16: Containers, energy balls, releasing alpha

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TIGL3D DevLog 13+14: Dialogue system and more scope creep

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TIGL3D DevLog 11+12: Two new areas, teaser trailer, the announcement

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TIGL3D DevLog 9+10: GDC party, new boss, lots more

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TIGL3D DevLog 7+8: Polish and iteration for GDC party

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TIGL3D DevLog 5+6: Two whole new areas

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TIGL3D DevLog 3+4: Game save outrage and playtesting

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TIGL3D DevLog 1+2: Humble beginnings

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First commercial game reaching early access in a week!

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#helpHelp wanted with ported React component in Go

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Working references with drag and drop

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Working Inspector component

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Hitting a wall with bridgesupport, using Upwork for help

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#discussFeeling good about your day, and motivation

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Mostly working dynamic panels in Go

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Porting a React component kit to Go

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Parsing bridgesupport schema files

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#discussIf you could control anything in your life with code...

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500 followers! What can I do to improve?

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Component hierarchy data model and inspector UI

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#showdevGo to Objective-C bridge works!

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Keeping TreeView state with component in Go

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Start of an Objective-C bridge in Go

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Ported recent prototype to UI framework

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Starting to feel like a proper UI framework

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Re-adding Vecty support to vtemplates

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Prototyped tree view and property inspector UI

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Template framework for rendering HTML or Vecty components

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#showdevEmbedded JavaScript in Vue-style templating for Go

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A higher-level Go reflection package

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Vecty with Vue.js style templating

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Getting qmux to use browser and Node WebSocket

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Vue-like framework in Go+wasm

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TCP driver for qmux, then explored Scripting Bridge schemas and libobjc

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OBS client in Go, and JXA apps with Dock extras

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Hi, I'm Jeff Lindsay

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