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This tag is for posts related to the Rust programming language, including its libraries.

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Silica: Testing Every AArch64 Instruction Encoding

Silica: Testing Every AArch64 Instruction Encoding

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1 min read
I ran 20 AI coding agents on one PC. The bottleneck was the compiler.

I ran 20 AI coding agents on one PC. The bottleneck was the compiler.

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2 min read
My game has one mechanic, so I taught the NPCs to lie

My game has one mechanic, so I taught the NPCs to lie

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2 min read
Why datadiff matches arrays by key instead of computing tree edit distance

Why datadiff matches arrays by key instead of computing tree edit distance

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5 min read
Your CLI Is an API — Even If You Never Meant It to Be

Your CLI Is an API — Even If You Never Meant It to Be

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Comments 4
5 min read
Fifty seconds for half a megabyte: the optimisation that fixed the constant, not the order

Fifty seconds for half a megabyte: the optimisation that fixed the constant, not the order

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3 min read
Adding Chinese, Japanese and Korean to my Rust game engine without touching 39,000 lines

Adding Chinese, Japanese and Korean to my Rust game engine without touching 39,000 lines

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4 min read
I stopped paying twice for the same LLM answer (and why embeddings alone can't dedupe prompts)

I stopped paying twice for the same LLM answer (and why embeddings alone can't dedupe prompts)

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3 min read
RepoDNA v1.3.0: A Better Way to Explore Repository Analysis

RepoDNA v1.3.0: A Better Way to Explore Repository Analysis

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4 min read
Nobody runs PHPStan cold

Nobody runs PHPStan cold

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5 min read
WebAssembly as a first-class workload - next to your containers

WebAssembly as a first-class workload - next to your containers

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3 min read
What If Python-Like Syntax Could Build Native Rust Applications? Exploring Incan

What If Python-Like Syntax Could Build Native Rust Applications? Exploring Incan

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2 min read
I Replaced My Entire Dependency Tree With the Standard Library (And Built a Quant Database)

I Replaced My Entire Dependency Tree With the Standard Library (And Built a Quant Database)

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7 min read
Data Types Across Programming Languages: What You Actually Need to Know

Uses a relatable customer data example

Data Types Across Programming Languages: What You Actually Need to Know

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12 min read
Building a Reusable WebGPU & Rust Engine: Part 2 — Loading Custom Geometry & WGSL Shaders

Building a Reusable WebGPU & Rust Engine: Part 2 — Loading Custom Geometry & WGSL Shaders

Comments 2
3 min read
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