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#distributedsystems

Topics related to systems where components are on different networked computers.

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How We Distribute Video Events Across Regions With NATS JetStream

How We Distribute Video Events Across Regions With NATS JetStream

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9 min read
How do you estimate hashrate you can never directly measure?

How do you estimate hashrate you can never directly measure?

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3 min read
Pin Metric Revisions Before Repository Usage Backfills Rewrite History

Pin Metric Revisions Before Repository Usage Backfills Rewrite History

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1 min read
Designing a User Online/Offline Presence System: From Naive Polling to Redis TTLs

Designing a User Online/Offline Presence System: From Naive Polling to Redis TTLs

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6 min read
Test Saga Compensation When Payment Succeeds but Inventory Times Out

Test Saga Compensation When Payment Succeeds but Inventory Times Out

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1 min read
My QUIC transport had never once been executed. Here's what happened when I ran it.

Uncovers latent bugs and flawed core semantics

My QUIC transport had never once been executed. Here's what happened when I ran it.

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8 min read
Building Reliable Event-Driven Systems: Event Schemas, Versioning, Contract Testing and Events vs Commands (5/5)

Building Reliable Event-Driven Systems: Event Schemas, Versioning, Contract Testing and Events vs Commands (5/5)

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3 min read
Quantum-Lattice's first independent node: what it actually took

Quantum-Lattice's first independent node: what it actually took

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2 min read
What I Learned from 700 Hours of Kotlin

What I Learned from 700 Hours of Kotlin

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5 min read
Data Consistency in Real-Time Systems: Notes From a Trading Infrastructure Article

Data Consistency in Real-Time Systems: Notes From a Trading Infrastructure Article

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3 min read
Distributed Locks Explained: Technologies That Implement Distributed Locks

Distributed Locks Explained: Technologies That Implement Distributed Locks

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12 min read
Your services already know why they broke. You just delete that knowledge at deploy time.

Your services already know why they broke. You just delete that knowledge at deploy time.

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6 min read
Serving Millions of Users Without Melting the Database (Explained with Swiggy)

Serving Millions of Users Without Melting the Database (Explained with Swiggy)

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4 min read
I Open-Sourced the Backend Before Building the Game

I Open-Sourced the Backend Before Building the Game

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11 min read
Building Distributed Systems in Elixir: Part 6 — Named Processes

Building Distributed Systems in Elixir: Part 6 — Named Processes

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6 min read
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